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Autopelago 0.5.0

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@airbreather airbreather released this 09 Dec 13:22
· 35 commits to main since this release
479d649

⚠️ UPGRADE NOTE

Incompatible with all previous versions. Using the 0.5.0 game client requires a multiworld generated using the 0.5.0 apworld.

Changes since 0.4.0

  1. Smart / Conspiratorial auras shouldn't move the rat towards already-checked locations anymore (#100).
  2. Gigantic performance improvements to rendering, across-the-board (#104, in part).
  3. Replaced the "Forklift Driver Certification" filler item, since a progression item already had the same idea (#102).
  4. Lower the minimum width / height of the window, for the sake of HiDPI displays like the one that we tested this on (#101).
  5. Allow customizing the player token. You can have one of three icons, and in any color (#50).
  6. Remove the placeholder dots from the game map that would still show through some of the landmark icons. These were originally there to help show me where the landmarks should go, but they haven't been needed for months (#106).
  7. Significantly rewrite the path finding code (again) after a bug report sent me on a fruitless search through some of the most complicated code in this application. I never found it, and it's still among the most complicated (though the rendering performance optimization is getting there now), but at least the code is simpler now... maybe I accidentally fixed it?
  8. Slightly nerf the "Energized" buff: during a single round, it can now only activate a limited amount of times. Previously, an extremely long move with very high NRG would let the rat basically run across the entire map in a single round.
  9. Probably(*) fix some reported issues where the Pause button would stop all the animations, but the rat would still dutifully go around the map doing its checks.
    • *I can say confidently that I made at least one change that fixed at least one potential cause of this issue. I am less confident that it's impossible for this to happen now in a different way.
  10. Start bringing in game-specific Easter egg item ideas that @skidznet has vetted.