Releases: airbreather/Autopelago
Releases · airbreather/Autopelago
Autopelago 0.3.2
- Move past (but report) any corrupted aura data that the rat encounters
Autopelago 0.3.1
- Ensure that more errors take you to the usual error screen.
Autopelago 0.3.0
- Smoother and more reliable movement: there was a tiny issue with #64 that made the rat dash a little bit too fast at the start.
- Update to .NET 9.0 for better performance and to improve the developer's life just that much more.
- #69: a nice little redesign of the settings page to make it clearer what the step settings mean.
- Significant behind-the-scenes refactoring. This was mostly to improve the developer's life even more, but it also brought some unexpected (but not unwelcome) performance improvements, especially at very low interval durations.
- #66 / #76 Touch up the map:
- Add drop shadows to everything.
- Filler location dots are now yellow when unchecked and grey when checked. Added a black border around them to make it easier to see especially in the space zone.
- Add an icon above the rat's head when the rat's buffs / traps are sending it to a location that nobody specifically asked it to go to. Together with the "eek!" message for when the rat gets startled, this basically means that the rat will now always have something above its head whenever its own ideas override where you ask it to go.
- #66 / #47: Clicking the rat will now let you see the path that it will take to its next target location.
- Note that the rat only updates its target location during a "step", because the rat needs to take a little bit of time during its turn whenever it needs to reroute.
- #77: Stop auto-hiding the scrollbar so that it won't cover up parts of the map anymore when it opens up.
- #82: More specific feedback when asking the rat to focus a specific location.
- Stop trimming the application executable for now. It's causing issues, and we can just use compression to shrink the executable file almost as much.
Autopelago 0.2.0-untrimmed
This is exactly the same version of the code as 0.2.0, but with the trimming turned off. That was incorrect. There are some preview changes in here.
Compression is turned on for this one, so the files will still be smaller than the 100 MiB+, but at the cost of startup time.
Autopelago 0.2.0
- The rat now passes through each individual location when completing a "step" instead of zapping directly from the start to the end. This is most noticeable in areas with winding turns like the pipes in the sewer (#64).
- I'm not super thrilled with the way that the code turned out for this, but it's good enough for a while.
- The rat can no longer startle itself straight through landmarks that it hasn't cleared, just because it CAN clear them.
- It looks like something similar can still happen with "Go Mode", but based on the circumstances, that's a much lower priority thing to fix (I probably won't bother logging it as a bug, even, and it's possible that I won't even touch it).
- The rat will now always point in a direction that's consistent with how it just moved, instead of usually trying to point towards its ultimate next target location.
- Hovering your mouse over the rat will now show a randomly selected "rat thought" at the bottom, instead of always just "the moon looks cheesy today".
- The word "eek!" will now appear above the rat's head when it's startled.
Autopelago 0.1.4
- Fix #74, which would completely block the game from connecting to certain multiworlds, especially when there are multiple custom or otherwise unofficial games.
Autopelago 0.1.3
0.1.2 included an accidental change that disabled the "Back to Main Menu" button. This fixes that.
Changes since 0.1.1:
- Filler location dots render more correctly on more resolutions (they're supposed to be dark squares inside light squares).
- Fix #72: Game crash after receiving a "Smart" or a "Conspiratorial" item very close to "Snakes on a Planet".
- Save settings as soon as you connect instead of waiting for a clean shutdown.
- Possibly fix an issue on at least some Linux machines where the main window would always start in the top-left corner of the screen instead of trying to restore its position from last time.
Autopelago 0.1.1
(only the .apworld
file changed from 0.1.0)
- Make the
.apworld
file actually... work. When it's an.apworld
file. - Add a dummy option that does nothing but exist, to help generate a YAML template
Autopelago 0.1.0
Initial release.