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This project demonstrates how to integrate Three.js with an Angular 18 application. It provides a basic setup for creating 3D graphics and animations within an Angular environment. The project includes a simple example of rendering a 3D cube, showing how to set up Three.js

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akash-pandey1/angular-18-three-js

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Angular 18 Three.js Integration

Author: Akash Pandey akashdeep9226@gmail.com

Introduction

This project demonstrates how to integrate Three.js with an Angular 18 application. It provides a basic setup for creating 3D graphics and animations within an Angular environment. The project includes a simple example of rendering a 3D cube, showing how to set up Three.js within an Angular component and how to manage rendering, animation, and responsiveness.

Features

  • Angular 18: The latest version of Angular.
  • Three.js: A powerful 3D graphics library.
  • Responsive Canvas: The Three.js scene automatically adjusts to window size changes.
  • Anti-Aliasing: Smooth edges for better visual quality.

Getting Started

Prerequisites

Before you begin, ensure you have met the following requirements:

  • Node.js and npm installed on your machine.
  • Basic knowledge of Angular and Three.js.

Installation

Follow these steps to set up the project locally:

  1. Clone the repository:
    git clone https://github.com/info-next/angular-18-three-js.git
    cd angular-three-app
    npm install
    ng serve
    

Contact

Email: akashdeep9226@gmail.com

About

This project demonstrates how to integrate Three.js with an Angular 18 application. It provides a basic setup for creating 3D graphics and animations within an Angular environment. The project includes a simple example of rendering a 3D cube, showing how to set up Three.js

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