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devlog.txt
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/run print(C_LossOfControl.GetActiveLossOfControlData(1).locType)
STUN_MECHANIC 昏迷
STUN 沉睡 放逐 瘫痪 被闷棍 恐惧 魅惑
ROOT 被定身
POSSESS 魅惑
FEAR_MECHANIC 恐惧
CONFUSE 变形 迷惑
SCHOOL_INTERRUPT 打断
SILENCE 变形 沉默
DISARM 缴械
FEAR 惊骇
CHARM 魅惑
PACIFY 平静
/run print(nextTick)
C_LossOfControl.GetActiveLossOfControlDataByUnit
/run SendChatMessage(C_LossOfControl.GetActiveLossOfControlData(1).locType);SendChatMessage(C_LossOfControl.GetActiveLossOfControlData(1).displayText)
/run SendChatMessage(C_LossOfControl.GetActiveLossOfControlDataCountByUnit("target"))
/run SendChatMessage(string.format("当前移速: %d%%", select(2, GetUnitSpeed("target")) / BASE_MOVEMENT_SPEED * 100+0.5))
/run print(GetUnitSpeed("target"))
/run local y,n,s,_ for i=1,40 do n,_,_,_,_,_,_,s=UnitAura("target",i)if s then print(n.." on target, steal it!")y=1 end end if y~=1 then print("No stealable buffs.")end
/run print(UnitDebuff("target", 1))
/framestack
/脚本 CreateFrame("Frame","F")F:RegisterEvent("UNIT_POWER_FREQUENT")F:Y:SetScript("OnEvent",function(_,_,t)if t=='ENERGY' and l then print(GetTime)
ChatFrame3:AddMessage(powerType)
ChatFrame3:AddMessage(nextTick)
ChatFrame3:AddMessage(2 - mod(GetTime() - self[key].timer, 2))
ChatFrame3:AddMessage('----------------------')
/dump GetItemStats('达图尔的变形魔棒')
/run print(select(6, UnitBuff("player", 2))[0])
/run print(UnitBuff("player", 2))
/run print(GetSpellCooldown(50213))
/run SELECTED_CHAT_FRAME:AddMessage(GetTime())
/run local _, _, _, _, duration, expirationTime = UnitBuff("player", 6);SELECTED_CHAT_FRAME:AddMessage(expirationTime - GetTime())
/run local cooldown,duration = GetSpellCooldown(50213);print(cooldown + duration - GetTime())