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Given a random number, a 2D tile map will be generated. Players can collect tokens and time themselves as well.

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2D Map Generation

Implements a 2D tile based game. player will be able to walk around and interact with the world. Game has an overhead perspective. Developed with a tile rendering engin and a small set of starter tiles. Algorithm is pseudorandom. To generate a map, enter a number of any length.

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Given a random number, a 2D tile map will be generated. Players can collect tokens and time themselves as well.

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