A tilemap editor that aims to be simple, fast and lightweight.
- Easy to learn and easy to use
- Workflow optimized for common actions
- Well documented and high-quality source code
- Lightweight feel and scalable performance
- Cross-platform: works on Windows, macOS, and Linux
- Extensive and intuitive undo/redo support
- Various layer types
- Tile layers
- Object layers
- Group layers
- Supports an intuitive and human-readable YAML map format
- Read and write support for the JSON and XML map formats used by Tiled
- Export maps as Godot scenes (see godot.md)
- Intuitive mouse tools
- Tile stamp tool
- Eraser tool
- Bucket fill tool
- Rectangle tool
- Ellipse tool
- Point tool
- Components (attachable bundles of attributes, as commonly found in game engines)
- Properties that can be attached to almost anything: maps, layers, objects, tiles, etc.
- Vector properties, with support for 2D/3D/4D vectors of both integers and floats
- Tile animations
- Tile compression support, using Base64 encoding with either Zlib or Zstd
- Helpful error messages when things go wrong, e.g. when parsing corrupted maps
- Language support for American English, British English, and Swedish
- Various editor themes, both dark and light
- Easy to install (and uninstall) using the installers bundled along releases
More documentation can be found in the docs directory.