Releases: alcatrazEscapee/primal-winter
Primal Winter 1.21.1-6.0.2
Changes
- Fix incorrect snowy dirt path model (#111)
Primal Winter 1.21.1-6.0.1
Changes
- Fix winter biomes added by TerraBlender (essentially all modded biomes) not getting converted to winter variants when in a winter dimension.
- Added translation keys for new block tags added by primal winter
Primal Winter 1.21.1-6.0.0
Updated to 1.21, available for both NeoForge and Fabric
Changes
- Added Frozen Sugar Cane
- Added Frozen Cactus
- Added Frozen Bamboo
- Added Frozen Lily Pads
- Added Frosted Mushroom Blocks
- Added Frosted Azalea and Frosted Flowering Azalea Leaves
- Snow placement has been improved to replace flowers, and other grasses.
- Snowy variants of blocks now spawn underneath other plant-like blocks
- Wolves, Wandering Traders, Llamas, and hostile raid mobs are immune to freezing and capable of walking on powder snow. (#94)
- Strays are more frequent spawns in all biomes
- Villages spawn as abandoned villages
- Fog transitions are a bit smoother when moving between lit and unlit areas.
- Add
ko_kr
translation (#91) - Added a builtin, in-game config UI (NeoForge only)
Fixes / Technical Changes
- Fog is constant, independent of the user-selected render distance (#100)
- Primal Winter now affects dimensions on a yes/no basis. Biomes must be selectively generated in snowy, or non-snowy dimensions, respectively. All effects (rendering, block replacements, biome temperature, weather, etc.) are tied to a dimension being "winter" or not. This can be adjusted in the config. (#79, #101)
Primal Winter 1.20-5.0.0
Update to 1.20
Added frozen block variants for Mangrove Logs, Leaves, Roots + Muddy Roots, Cherry Logs + Leaves, and Mud. Once again thanks to EERussianGuy for doing the textures.
Primal Winter 1.19.2-4.0.1
Primal Winter 1.19.2-4.0.0
Updated to Minecraft 1.19.2.
Primal Winter 1.18.2-3.1.0
Changes
Refactored the way config files work! There is now one config file, located at .minecraft/config/primalwinter.toml
. It has separate sections for client-only options. Note that changes made to this file do not automatically appear in-game, instead you must use the command primalwinterReloadConfig
to update them.
Along with this change, a few config options that were broken or unused have now been implemented properly:
snowSounds
, which controls the sound of snow.snowDensity
, which controls the visual density of snow.
This should also resolve issues such as #62, where invalid default config values caused the mod to appear inoperable.
Primal Winter 1.18.2-3.0.2
Changes
- Fix the weather being set at every world load - it is now only set for new worlds, so manual
/weather
changes will persist through world reloads. - Fix
/gamerule doWeatherCycle
not being set to false. This inadvertently meant that beds would sleep through the storm. (#60)
Primal Winter 1.18.2-3.0.1
Changes
Fix an incompatibility with sodium-extra by using a more composable mixin to prevent sunrise and sunset fog from rendering during snowstorms.
Primal Winter 1.18.2-3.0.0
1.18.2 Update!
Better late than never. Nothing has particularly changed, however this is updated to both Forge and Fabric, using a new setup which should allow both mod loaders to be maintained much more in parallel.
Other Improvements: