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Releases: alcatrazEscapee/primal-winter

Primal Winter 1.21.1-6.0.2

14 Oct 17:13
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Changes

  • Fix incorrect snowy dirt path model (#111)

Primal Winter 1.21.1-6.0.1

18 Sep 16:20
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Changes

  • Fix winter biomes added by TerraBlender (essentially all modded biomes) not getting converted to winter variants when in a winter dimension.
  • Added translation keys for new block tags added by primal winter

Primal Winter 1.21.1-6.0.0

18 Sep 15:48
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Updated to 1.21, available for both NeoForge and Fabric

Changes

  • Added Frozen Sugar Cane
  • Added Frozen Cactus
  • Added Frozen Bamboo
  • Added Frozen Lily Pads
  • Added Frosted Mushroom Blocks
  • Added Frosted Azalea and Frosted Flowering Azalea Leaves
  • Snow placement has been improved to replace flowers, and other grasses.
  • Snowy variants of blocks now spawn underneath other plant-like blocks
  • Wolves, Wandering Traders, Llamas, and hostile raid mobs are immune to freezing and capable of walking on powder snow. (#94)
  • Strays are more frequent spawns in all biomes
  • Villages spawn as abandoned villages
  • Fog transitions are a bit smoother when moving between lit and unlit areas.
  • Add ko_kr translation (#91)
  • Added a builtin, in-game config UI (NeoForge only)

Fixes / Technical Changes

  • Fog is constant, independent of the user-selected render distance (#100)
  • Primal Winter now affects dimensions on a yes/no basis. Biomes must be selectively generated in snowy, or non-snowy dimensions, respectively. All effects (rendering, block replacements, biome temperature, weather, etc.) are tied to a dimension being "winter" or not. This can be adjusted in the config. (#79, #101)

Primal Winter 1.20-5.0.0

09 Jun 13:04
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Update to 1.20

Added frozen block variants for Mangrove Logs, Leaves, Roots + Muddy Roots, Cherry Logs + Leaves, and Mud. Once again thanks to EERussianGuy for doing the textures.

Primal Winter 1.19.2-4.0.1

20 Apr 12:36
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Changes

  • Fixed incompatibility (crash on startup) with No Tree Punching (#68, #69, #77)
  • Added ja_jp translation (#72)

Primal Winter 1.19.2-4.0.0

30 Nov 01:28
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Updated to Minecraft 1.19.2.

Primal Winter 1.18.2-3.1.0

23 Oct 13:29
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Changes

Refactored the way config files work! There is now one config file, located at .minecraft/config/primalwinter.toml. It has separate sections for client-only options. Note that changes made to this file do not automatically appear in-game, instead you must use the command primalwinterReloadConfig to update them.

Along with this change, a few config options that were broken or unused have now been implemented properly:

  • snowSounds, which controls the sound of snow.
  • snowDensity, which controls the visual density of snow.

This should also resolve issues such as #62, where invalid default config values caused the mod to appear inoperable.

Primal Winter 1.18.2-3.0.2

26 Jun 16:48
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Changes

  • Fix the weather being set at every world load - it is now only set for new worlds, so manual /weather changes will persist through world reloads.
  • Fix /gamerule doWeatherCycle not being set to false. This inadvertently meant that beds would sleep through the storm. (#60)

Primal Winter 1.18.2-3.0.1

15 Jun 00:42
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Changes

Fix an incompatibility with sodium-extra by using a more composable mixin to prevent sunrise and sunset fog from rendering during snowstorms.

Primal Winter 1.18.2-3.0.0

12 Jun 18:24
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1.18.2 Update!

Better late than never. Nothing has particularly changed, however this is updated to both Forge and Fabric, using a new setup which should allow both mod loaders to be maintained much more in parallel.

Other Improvements:

  • Added simplified Chinese translation (#44)
  • Fixed snow particles appearing darker with moody brightness (#41)