Quickly get your public IP in your C++ or Blueprint project.
- Copy the plugin to [your_project]/Plugins
- Copy the plugin to [your_project]/Plugins
- Add plugin dependency into .Build.cs, Private Dependencies section
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "WhatsMyPublicIP" });
No third party plugin dependency. Enjoy :]