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🦉 Store 🦉

Content

Overview

Managing the state in an application is not an easy task. In some cases, the state of an application can be part of the component tree, in a natural way. However, there are situations where some parts of the state need to be displayed in various parts of the user interface, and then, it is not obvious which component should own which part of the state.

Owl's solution to this issue is a centralized store. It is a class that owns some (or all) state, and lets the developer update it in a structured way, with actions. Owl components can then connect to the store, and will be updated if necessary.

Note: Owl store is inspired by React Redux and VueX.

Example

Here is what a simple store looks like:

const actions = {
  addTodo({ state }, message) {
    state.todos.push({
      id: state.nextId++,
      message,
      isCompleted: false
    });
  }
};

const state = {
  todos: [],
  nextId: 1
};

const store = new owl.Store({ state, actions });
store.on("update", null, () => console.log(store.state));

// updating the state
store.dispatch("addTodo", "fix all bugs");

This example shows how a store can be defined and used. Note that in most cases, actions will be dispatched by connected components.

Reference

Store

The store is a simple owl.EventBus that triggers update events whenever its state is changed. Note that these events are triggered only after a microtask tick, so only one event will be triggered for any number of state changes in a call stack.

Also, it is important to mention that the state is observed (with an owl.Observer), which is the reason why it is able to know if it was changed. See the Observer's documentation for more details.

The Store class is quite small. It has two public methods:

  • its constructor
  • dispatch

The constructor takes a configuration object with four (optional) keys:

  • the initial state
  • the actions
  • the getters
  • the environment
const config = {
  state,
  actions,
  getters,
  env
};
const store = new Store(config);

Actions

Actions are used to coordinate state changes. It can be used for both synchronous and asynchronous logic.

const actions = {
  async login({ state }, info) {
    state.loginState = "pending";
    try {
      const loginInfo = await doSomeRPC("/login/", info);
      state.loginState = loginInfo;
    } catch (e) {
      state.loginState = "error";
    }
  }
};

The first argument to an action method is an object with four keys:

  • state: the current state of the store content,
  • dispatch: a function that can be used to dispatch other actions,
  • getters: an object containing all getters defined in the store,
  • env: the current environment. This is useful sometimes, in particular if an action needs to apply some side effects (such as performing an rpc), and the rpc method is located in the environment.

Actions are called with the dispatch method on the store, and can receive an arbitrary number of arguments.

store.dispatch("login", someInfo);

Note that anything returned by an action will also be returned by the dispatch call.

Also, it is important to be aware that we need to be careful with asynchronous logic. Each state change will potentially trigger a rerendering, so we need to make sure that we do not have a partially corrupted state. Here is an example that is likely not a good idea:

const actions = {
  async fetchSomeData({ state }, recordId) {
    state.recordId = recordId;
    const data = await doSomeRPC("/read/", recordId);
    state.recordData = data;
  }
};

In the previous example, there is a period of time in which the state has a recordId which does not correspond to the recordData. It is more likely that we want an atomic update: updating the recordId at the same time as the recordData values:

const actions = {
  async fetchSomeData({ state }, recordId) {
    const data = await doSomeRPC("/read/", recordId);
    state.recordId = recordId;
    state.recordData = data;
  }
};

Getters

Usually, data contained in the store will be stored in a normalized way. For example,

{
    posts: [{id: 11, authorId: 4, content: 'Greetings'}],
    authors: [{id: 4, name: 'John'}]
}

However, the user interface will probably need some denormalized data like

{id: 11, author: {id: 4, name: 'John'}, content: 'Greetings'}

This is what getters are for: they give a centralized way to process and transform the data contained in the store.

const getters = {
  getPost({ state }, id) {
    const post = state.posts.find(p => p.id === id);
    const author = state.authors.find(a => a.id === post.id);
    return {
      id,
      author,
      content: post.content
    };
  }
};

// somewhere else
const post = store.getters.getPost(id);

Getters take at most one argument.

Note that getters are not cached.

Connecting a Component

At some point, we need a way to interact with the store from a component. This can be done with the help of the three store hooks:

  • useStore to subscribe a component to some part of the store state,
  • useDispatch to get a reference to a dispatch function,
  • useGetters to get a reference to the getters defined in the store.

Assume we have this store:

const actions = {
  increment({ state }, val) {
    state.counter.value += val;
  }
};

const state = {
  counter: { value: 0 }
};
const store = new owl.Store({ state, actions });

A counter component can then select this value and dispatch an action like this:

class Counter extends Component {
  counter = useStore(state => state.counter);
  dispatch = useDispatch();
}

const counter = new Counter({ store, qweb });
<button t-name="Counter" t-on-click="dispatch('increment')">
  Click Me! [<t t-esc="counter.value"/>]
</button>

`useStore``

The useStore hook is used to select some part of the store state. It accepts two arguments:

  • a selector function, which takes the store state as first argument (and the component props as second argument) and returns an object or an array (which will be then observed),
  • optionally, an object with a store key (if we want to override the default store) and an equality function (if we want to specialize the comparison).

If the useStore callback selects a sub part of the store state, the component will only be rerendered whenever this part of the state changes. Otherwise, it will perform a strict equality check and will update the component every time this check fails.

Semantics

The Store class and the useStore hook try to be smart and to optimize as much as possible the rendering and update process. What is important to know is:

  • components are always updated in the order of their creation (so, parent before children),
  • they are updated only if they are in the DOM,
  • if a parent is asynchronous, the system will wait for it to complete its update before updating other components,
  • in general, updates are not coordinated. This is not a problem for synchronous components, but if there are many asynchronous components, this could lead to a situation where some part of the UI is updated and some other part of the UI is not updated.

Good Practices

  • avoid asynchronous components as much as possible. Asynchronous components lead to situations where parts of the UI is not updated immediately,
  • do not be afraid to connect many components, parent or children if needed. For example, a MessageList component could get a list of ids in its useStore call and a Message component could get the data of its own message,
  • since the useStore function is called for each connected component, for each state update, it is important to make sure that these functions are as fast as possible.