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Update docs
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alexstrout committed Jan 17, 2021
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2 changes: 1 addition & 1 deletion license.txt
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Except for the files in Classes/Include/*, this repository is licensed as follows:

Copyright 2020 Alex Strout
Copyright (c) 2021 Alex Strout

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

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26 changes: 15 additions & 11 deletions readme.md
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foxWSFix v2.0.0
foxWSFix v2.1.0
===============
Improved widescreen support for Unreal Tournament 2004

Expand All @@ -23,19 +23,17 @@ Replace every instance of it with the following:
;InputClass=Class'Engine.PlayerInput'
InputClass=Class'foxWSFix.foxPlayerInput'

(Note: This line appears multiple times - be sure to change each one!)

Next, open System\ut2004.ini and find the following line:

GUIController=GUI2K4.UT2K4GUIController

Replace it with the following:

;GUIController=GUI2K4.UT2K4GUIController
GUIController=foxWSFix.foxUT2K4GUIController
(Note: This line may appear multiple times - be sure to change each one if so!)

You're done! To uninstall, simply reverse your changes.

** v2.0 Upgrade Note **
If upgrading from v2.0, you should revert v2.0's GUIController change.
Open System\ut2004.ini and replace:
GUIController=foxWSFix.foxUT2K4GUIController
With the original:
GUIController=GUI2K4.UT2K4GUIController

Usage
-----
Once installed, foxWSFix works automatically, with no configuration required.
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Changes
-------
v2.1.0 (???):
* (WIP) Resolved AntiTCC issue with GUIController hook? (see "v2.0 Upgrade Note" above)
* (Note: All functionality is still in place, just handled in foxPlayerInput now)

v2.0.0 (2020-12-10):
* Configurable client-side HUD loading, no mutator required
* Fixed various issues with first-person weapon rendering
* (Note: Omitted by accident from original v2.0 patch notes, oops)
* Integration / reimplementation of Azarael's HUD Scaling Fix HUDs, fixing a few minor bugs (such as Adrenaline meter not scaling in CTF)
* Automatic aspect ratio determination (SetRatio removed, no longer needed)
* FOV adjustment now applies to weapon zoom etc. and is driven by menu FOV setting (or SetFOV as before)
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