v1.6.1
Release Notes
Minor bugfixes
Change Log
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Fix/workaround for graphics glitches on Intel boards (occured in shaders that both write to gl_FragDepth, access gl_PrimitiveID and access gl_PointCoord). This concerns picking for points. Deactivated gl_FragDepth update for points picking on Intel boards (picking will be a little bit less accurate, but still better than what we have with the bug).
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Fixed some warnings.
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