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Hi, I've read all related posts regarding this, and it seems like the pipeline should be exporting the scene to fbx format, and then connect the materials to the objects. It'll be great if you have existing code for this entire pipeline, such that people don't need to implement this from scratch by themselves everytime.
The text was updated successfully, but these errors were encountered:
Unfortunately, there is no easy way to completely automate the process of porting these Unity scenes into Blender.
We have attempted to do so at this repository, but completing it requires additional effort. Contributions are welcomed :)
Hi, I've read all related posts regarding this, and it seems like the pipeline should be exporting the scene to fbx format, and then connect the materials to the objects. It'll be great if you have existing code for this entire pipeline, such that people don't need to implement this from scratch by themselves everytime.
The text was updated successfully, but these errors were encountered: