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openupm

nothing_logo

NothingOS for Unity

This SDK provides native APIs for all of the essential Glyph features on Nothing Phone.

Features

  • glyph-based progress bars
  • custom glyph animations
  • supports all range of distributed devices (Phone 1, Phone 2, Phone 2a)

What's inside?

How to use

  • First of all, you need to obtain API Key from Nothing Company by filling out the request form
  • In addition, you have to create NothingSettings scriptable object in any folder into Assets folder and place this API key in it.
  • The last step is to write your own code and make Nothing Phone light!
Example:
using NothingOS;
using NothingOS.Glyphs;

public class Example : MonoBehaviour
{
    void Start()
    {
        Nothing.Initialize();
    }

    void OnApplicationQuit()
    {
        Nothing.Shutdown();
    }

    void Update()
    {
        using (var builder = Nothing.glyphs.Builder())
        {
            builder
            .SetPeriod(TimeSpan.FromSeconds(0.5f))
            .SetInterval(TimeSpan.FromSeconds(0.25f))
            .SetCycles(3)
            .SetChannel(GlyphBuilder.Channel.ChannelA)
            .SetChannelB();

            using (var frame = builder.Build())
            {
                Nothing.glyphs.Animate(frame);
            }
        }
    }
}

Installation

via Unity Package Manager

The latest version can be installed via package manager using following git URL:
https://github.com/am1goo/NothingOS.Unity.git#1.0.1

via OpenUPM

The latest version can be installed via using following URL:
https://openupm.com/packages/com.am1goo.nothingos.gdk

Requirements

  • Minimal SDK 19 (Android 4.4, KitKat)

Limitations

This plugin works only on SDK 34 or newer (Android 14, Upside Down Cake), on other devices it just do nothing.

Tested in

  • Unity 2019.4.x
  • Unity 2020.3.x
  • Unity 2022.3.x

Contribute

Contribution in any form is very welcome. Bugs, feature requests or feedback can be reported in form of Issues.