dshot: fixed timer wrap bug in DShot decode #76
Merged
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when a 16 bit timer is being used for DShot capture wraps we get dma_buffer[] values that wrap back from 655xx to low values. The subtraction needs to be done as uint16_t to cope correctly with the wrap
this fixes a bug that caused dshot_badcount to tick over on each timer wrap where a DShot pulse was present
the screenshot below shows the dma_buffer[] in a debug session when the bug happens: