dshot: check for bad pulses and handle wrap correctly #78
+25
−23
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new variant of #76
this ensures we handle timer wrap correctly, fixing bad dshot frames with ArduPilot, and also checks for much too narrow or wide pulses
by making variables static this also saves flash and ram. Using REF_F031 as the benchmark we get:
current REF_F031:
with this PR:
so we save 54 bytes of ram and 16 bytes of flash, while fixing the wrap issue and adding pulse width checks