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This repository has been archived by the owner on Oct 28, 2022. It is now read-only.

sm64 randomizer 0.6

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@andre-meyer andre-meyer released this 12 Jun 21:25
· 180 commits to master since this release
58d222d

Big Update! OOB Fixes! Web Version!

OOB Issues resolved
Web Version available!
I think at this point I'm pretty confident most out-of-bounds glitches are now finally a thing of the past.

  • Fixed checks for "in-water"
  • Fixed checks above deathfloor/close to deathfloor
  • Fixed checks to handle placement behind walls
  • Added a check for "Wing Cap" Levels, for those levels it will be allowed for things to spawn in the air.
  • Increased height variance in object placement for objects that can be placed in the air
  • Fix items that are not allowed to spawn in water check
  • For the seed, any input is allowed. It will be converted to code-points and taken as an integer.
  • Fix build problems, merging both programs into one. That means the GUI will now open a console, but it's 100% easier this way 🤷‍♂ Also allows for error reporting.
  • Switched to a different library to handle geometry checks (trimesh)
  • Random coins are now visually distinguishable
  • Added configurable tweaks for Cutscene Enable/Disable
  • Added configurable tweaks for Level Entry texts
  • More colors for Mario (Thanks @AirMate )

The next improvements will include changes to the web-generator. It's not robust enough yet and I wish to be able to make it possible to switch between versions (so the dev is not the default). Join us on Discord for more information on this, or, if you have any suggestions, those are welcome too.

(Windows build coming soon) - Please be patient