This repository has been archived by the owner on Oct 28, 2022. It is now read-only.
sm64 randomizer generator 0.8.0
Major Update 0.8.0
This update introduces a massive change to how the application is configured. Previously, an undocumented .json format was used. Now you can use YAML format style configurations in /Config
(see the README.md in this folder!)
This will allow you to create new configurations for specific romhacks, as well as easily alter properties of the randomization to your liking. Additionally, these changes were done:
- Implemented blacklisted regions for levels, to indicate areas behind loading triggers. This is to avoid issues with unreachable objects.
- Implemented Bounding Box and Bounding Sphere checks, to improve the quality of placements for certain enemies like Mr. I and Bob-Omb King.
- Remove Texture for the tree shadows in castle grounds, so shuffled trees don't look weird.
- Allow custom paintings for levels: By default, paintings of the artist Mika are used. This can be configured.
- New painting for levels without painting, using the question-mark symbol.
- Music instrument randomization added. Music in SM64 uses various "instrument sets", for example an organ for the final boss-fight but also noises like marios fight-noises are an instrument set. These can be shuffled around now for some wacky music.