Releases: andrelikesdogs/sm64-randomizer
sm64 randomizer 0.4
- Implements truly random object placement with validity checks! Huge thanks to AirMate for giving it a beta test.
- Fixed shuffle of music track
0x00
, which is simply no music. This was lame. - All reported missing file issues closed.
sm64 randomizer 0.3.3
- Fixed issues regarding builds, CLI Tool and GUI should work now
- Made argparse/generation part for both CLI and GUI more robust
- Cleaned dependencies
- Improvements to logging
sm64 randomizer 0.3.1
Fixed the issue that occurred in the builds with a missing configuration file.
sm64 randomizer 0.3.0
- Fixed issues with warp randomization
- Fixed issues with object randomization
- Started working on Geometry disassembly (
DEBUG=true
will generate .obj models of the Level Geometry, this is to reduce out of bound seeds)
sm64 randomizer 0.2.0
New release, this time it will actually work on windows too.
Features:
- GUI to easily setup a Rando-ROM
- Random Level Entries now work better, also include all level entries. Previously, only paintings were used.
- Added a texture for "missing" paintings, i.e. when BoB becomes Vanish Cap, it will show a different painting.
- Hardened the Object randomization, it previously caused a lot of unplayable seeds.
- Added spoiler log (totally useless right now, except if you can't find a certain level)
- Random Mario Colors
- Random Coin Colors
- Random Music
- Random Dialog (Signs, Cutscenes, etc)
Please note:
Windows is also (un)fortunately very strict with code-signing, so it probably won't allow to run it immediately because of Smart-Screen. If you don't trust me (and you shouldn't), feel free to compile it yourself using the script in /scripts/build_win.ps1
. I'll soon be releasing a small web-version that allows you to create a Rando-ROM online.
sm64 randomizer 0.1.0
First release!
This includes the current version of the randomizer, unfortunately without a GUI but the CLI should be very straight forward.
Just run the program in any terminal/console and it will explain the rest. For more information, read the readme