forked from nmoehrle/libacc
-
Notifications
You must be signed in to change notification settings - Fork 0
/
primitives.h
216 lines (174 loc) · 5.79 KB
/
primitives.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
/*
* Copyright (C) 2015, Nils Moehrle
* All rights reserved.
*
* This software may be modified and distributed under the terms
* of the BSD 3-Clause license. See the LICENSE.txt file for details.
*/
#ifndef ACC_PRIMITIVES_HEADER
#define ACC_PRIMITIVES_HEADER
#include <limits>
#include <math/vector.h>
#include "defines.h"
ACC_NAMESPACE_BEGIN
template <typename Vec3fType>
struct AABB {
Vec3fType min;
Vec3fType max;
};
template <typename Vec3fType>
struct Tri {
Vec3fType a;
Vec3fType b;
Vec3fType c;
};
template <typename Vec3fType>
struct Ray {
Vec3fType origin;
Vec3fType dir;
float tmin;
float tmax;
};
template <typename Vec3fType> inline
AABB<Vec3fType> operator+(AABB<Vec3fType> const & a, AABB<Vec3fType> const & b)
{
AABB<Vec3fType> aabb;
for (std::size_t i = 0; i < 3; ++i) {
aabb.min[i] = std::min(a.min[i], b.min[i]);
aabb.max[i] = std::max(a.max[i], b.max[i]);
}
return aabb;
}
template <typename Vec3fType> inline
void operator+=(AABB<Vec3fType> & a, AABB<Vec3fType> const & b)
{
for (int i = 0; i < 3; ++i) {
a.min[i] = std::min(a.min[i], b.min[i]);
a.max[i] = std::max(a.max[i], b.max[i]);
}
}
template <typename Vec3fType> inline
void calculate_aabb(Tri<Vec3fType> const & tri, AABB<Vec3fType> * aabb)
{
for (int i = 0; i < 3; ++i) {
aabb->min[i] = std::min(tri.a[i], std::min(tri.b[i], tri.c[i]));
aabb->max[i] = std::max(tri.a[i], std::max(tri.b[i], tri.c[i]));
}
}
template <typename Vec3fType> inline
float surface_area(AABB<Vec3fType> const & aabb)
{
float e0 = aabb.max[0] - aabb.min[0];
float e1 = aabb.max[1] - aabb.min[1];
float e2 = aabb.max[2] - aabb.min[2];
return 2.0f * (e0 * e1 + e1 * e2 + e2 * e0);
}
template <typename Vec3fType> inline
float mid(AABB<Vec3fType> const & aabb, std::size_t d)
{
return (aabb.min[d] + aabb.max[d]) / 2.0f;
}
constexpr float inf = std::numeric_limits<float>::infinity();
constexpr float flt_eps = std::numeric_limits<float>::epsilon();
/* Derived form Tavian Barnes implementation posted in
* http://tavianator.com/fast-branchless-raybounding-box-intersections-part-2-nans/
* on 23rd March 2015 */
template <typename Vec3fType> inline
bool intersect(Ray<Vec3fType> const & ray, AABB<Vec3fType> const & aabb, float * tmin_ptr)
{
float tmin = ray.tmin, tmax = ray.tmax;
for (int i = 0; i < 3; ++i) {
float t1 = (aabb.min[i] - ray.origin[i]) / ray.dir[i];
float t2 = (aabb.max[i] - ray.origin[i]) / ray.dir[i];
tmin = std::max(tmin, std::min(std::min(t1, t2), inf));
tmax = std::min(tmax, std::max(std::max(t1, t2), -inf));
}
*tmin_ptr = tmin;
return tmax >= std::max(tmin, 0.0f);
}
template <typename Vec3fType> inline
Vec3fType barycentric_coordinates(Vec3fType const & v0, Vec3fType const & v1,
Vec3fType const & v2)
{
/* Derived from the book "Real-Time Collision Detection"
* by Christer Ericson published by Morgan Kaufmann in 2005 */
float d00 = v0.dot(v0);
float d01 = v0.dot(v1);
float d11 = v1.dot(v1);
float d20 = v2.dot(v0);
float d21 = v2.dot(v1);
double denom = d00 * d11 - d01 * d01;
Vec3fType bcoords;
bcoords[1] = (d11 * d20 - d01 * d21) / denom;
bcoords[2] = (d00 * d21 - d01 * d20) / denom;
bcoords[0] = 1.0f - bcoords[1] - bcoords[2];
return bcoords;
}
template <typename Vec3fType> inline
Vec3fType closest_point(Vec3fType const & v, AABB<Vec3fType> const & aabb)
{
Vec3fType ret;
for (int i = 0; i < 3; ++i) {
ret[i] = std::max(aabb.min[i], std::min(v[i], aabb.max[i]));
}
return ret;
}
template <typename Vec3fType> inline
Vec3fType closest_point(Vec3fType const & vertex, Tri<Vec3fType> const & tri)
{
Vec3fType ab = tri.b - tri.a;
Vec3fType ac = tri.c - tri.a;
Vec3fType normal = ac.cross(ab);
float n = normal.norm();
//if (n < flt_eps) return false;
normal /= n;
Vec3fType p = vertex - normal.dot(vertex - tri.a) * normal;
Vec3fType ap = p - tri.a;
Vec3fType bcoords = barycentric_coordinates(ab, ac, ap);
if (bcoords[0] < 0.0f) {
Vec3fType bc = tri.c - tri.b;
float n = bc.norm();
float t = std::max(0.0f, std::min(bc.dot(p - tri.b) / n, n));
return tri.b + t / n * bc;
}
if (bcoords[1] < 0.0f) {
Vec3fType ca = tri.a - tri.c;
float n = ca.norm();
float t = std::max(0.0f, std::min(ca.dot(p - tri.c) / n, n));
return tri.c + t / n * ca;
}
if (bcoords[2] < 0.0f) {
//Vec3fType ab = tri.b - tri.a;
float n = ab.norm();
float t = std::max(0.0f, std::min(ab.dot(p - tri.a) / n, n));
return tri.a + t / n * ab;
}
return tri.a * bcoords[0] + tri.b * bcoords[1] + tri.c * bcoords[2];
}
template <typename Vec3fType> inline
bool intersect(Ray<Vec3fType> const & ray, Tri<Vec3fType> const & tri,
float * t_ptr, Vec3fType * bcoords_ptr)
{
Vec3fType ab = tri.b - tri.a;
Vec3fType ac = tri.c - tri.a;
Vec3fType normal = ac.cross(ab);
float n = normal.norm();
if (n < flt_eps) return false;
normal /= n;
float cosine = normal.dot(ray.dir);
if (std::abs(cosine) < flt_eps) return false;
float t = -normal.dot(ray.origin - tri.a) / cosine;
if (t < ray.tmin || ray.tmax < t) return false;
Vec3fType p = ray.origin + t * ray.dir;
Vec3fType ap = p - tri.a;
Vec3fType bcoords = barycentric_coordinates(ab, ac, ap);
constexpr float eps = 1e-3f;
if (-eps > bcoords[0] || bcoords[0] > 1.0f + eps) return false;
if (-eps > bcoords[1] || bcoords[1] > 1.0f + eps) return false;
if (-eps > bcoords[2] || bcoords[2] > 1.0f + eps) return false;
if (t_ptr != nullptr) *t_ptr = t;
if (bcoords_ptr != nullptr) *bcoords_ptr = bcoords;
return true;
}
ACC_NAMESPACE_END
#endif /* ACC_PRIMITIVES_HEADER */