This is a rewrite/port of the popular freeware game Cave Story for Sega Mega Drive/Genesis. It should work on any console or emulator. The main story is "finished", only little things and bugfixes remain.
"Stable" releases can be found in the Releases tab.
The latest builds that have not gone through as much testing are available here.
If you have a 6 button controller:
C
- Jump, confirmB
- ShootA
- Fast forward through scripted eventsY
,Z
- Switch weaponX
- Map systemStart
- Pause / Item Menu
For 3 button, A
cycles through weapons. The rest is the same.
- Stage Select: up, down, left, right, A + Start. Like Sonic.
- Infinite health/ammo: up, up, down, down, left, right, left, right, A + Start.
You can still get crushed, drown and fall out of bounds.
Note that you can't load or save the game while cheating (including the counter).
- Dependencies:
build-essential libpng-dev
and a GCC cross compiler for "m68k-elf" such as Marsdev. - Clone &
make
- For translations:
make translate
- Source Code: MIT
- Art and Story: Copyright Studio Pixel
- Music Covers: CC-BY-NC
Further details in LICENSE.md.
tl;dr - Use the code however you like, but the assets and game itself can not be sold or used in commercial works.
I did not know how to sort this list, so I did it alphabetically.
- andwhyisit: A whole lot of testing. Automated builds.
- DavisOlivier: Helped with a few music tracks.
- Sik: Mega Drive tech support. Made the font used in-game.
- Other people I probably forgot
Mostly taken from cavestory.org
- English: Aeon Genesis Translations
- Spanish: Vagrant Traducciones
- French: Max le Fou
- German: Reality Dreamers
- Italian: Simon M.
- Portuguese: Andre Silva
- BR Portuguese: Alex "Foffano"
- Chinese (Simplified): Hydrowing
- Korean: Anonymous