-
Notifications
You must be signed in to change notification settings - Fork 1
andy-avh/Csharp-Text-Based-Adventure-Game
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
C# Text Based Game Developed in Visual Studio 2019 16.11.8 The solution has two projects: SuperAdventure (Windows Forms App .NET framework) – one for the UI - uses Labels, RichTextVBox, DataGridViews, Buttons, ComboButtons Engine (Class Library .NET framwork) - the other for the code to do all the calculations and logic for the game. - includes all the classes (check player class for some info) Useful info: - Game is populated in the World.cs class, here quests, locations, items etc are all entered. Go here to add more. - Look at GameMap.png in main directory for map layout to help you understand the map directions. Checklist for adding Locations for new quests (in World.cs): - Create IDs for any items, monsters, quests and locations - Populate the new items, monsters etc. Following the structure (read comments) - And add them at the bottom of each Populate function - For monsters, don't forget to add the loot dropped item underneath - For quests, don't forget to add QuestCompletionItems and RewardItem(s) - For locations, don't forget to add that a quest is available there, and that monsters may be there
About
Using Windows Forms and Class Library .NET Framework
Topics
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published