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graphics.c
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graphics.c
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/**
\file graphics.c
\brief Functions relating to graphics. e.g drawing lines, rectangles, circles etc.
\author Andy Gock
Some functions based on Limor Fried's PCD8544 Arduino library.
*/
/*
Copyright (c) 2012, Andy Gock
Copyright (c) 2012, Adafruit Industries
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Andy Gock nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL ANDY GOCK BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "glcd.h"
/* Based on PCD8544 library by Limor Fried */
void glcd_set_pixel(uint8_t x, uint8_t y, uint8_t color) {
if (x > (GLCD_LCD_WIDTH-1) || y > (GLCD_LCD_HEIGHT-1)) {
/* don't do anything if x/y is outside bounds of display size */
return;
}
if (color) {
/* Set black */
glcd_buffer[x+ (y/8)*GLCD_LCD_WIDTH] |= ( 1 << (y%8));
} else {
/* Set white */
glcd_buffer[x+ (y/8)*GLCD_LCD_WIDTH] &= ~ (1 << (y%8));
}
glcd_update_bbox(x,y,x,y);
}
/* Based on PCD8544 library by Limor Fried */
uint8_t glcd_get_pixel(uint8_t x, uint8_t y) {
if ((x >= GLCD_LCD_WIDTH) || (y >= GLCD_LCD_HEIGHT)) {
return 0;
}
if ( glcd_buffer[x+ (y/8)*GLCD_LCD_WIDTH] & ( 1 << (y%8)) ) {
return 1;
} else {
return 0;
}
}
void glcd_invert_pixel(uint8_t x, uint8_t y) {
if ((x >= GLCD_LCD_WIDTH) || (y >= GLCD_LCD_HEIGHT)) {
return;
}
glcd_update_bbox(x,y,x,y);
glcd_buffer[x+ (y/8)*GLCD_LCD_WIDTH] ^= ( 1 << (y%8));
}
/* Bresenham's algorithm - based on PCD8544 library Limor Fried */
void glcd_draw_line(uint8_t x0, uint8_t y0, uint8_t x1, uint8_t y1, uint8_t color) {
uint8_t steep = abs(y1 - y0) > abs(x1 - x0);
uint8_t dx, dy;
int8_t err;
int8_t ystep;
if (steep) {
swap(x0, y0);
swap(x1, y1);
}
if (x0 > x1) {
swap(x0, x1);
swap(y0, y1);
}
glcd_update_bbox( x0, y0, x1, y1 );
dx = x1 - x0;
dy = abs(y1 - y0);
err = dx / 2;
if (y0 < y1) {
ystep = 1;
} else {
ystep = -1;
}
for (; x0<=x1; x0++) {
if (steep) {
glcd_set_pixel(y0, x0, color);
} else {
glcd_set_pixel(x0, y0, color);
}
err -= dy;
if (err < 0) {
y0 += ystep;
err += dx;
}
}
}
void glcd_fill_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t color)
{
int16_t i;
for (i=x; i<x+w; i++) {
int16_t j;
for (j=y; j<y+h; j++) {
glcd_set_pixel(i, j, color);
}
}
glcd_update_bbox(x, y, x+w-1, y+h-1);
}
void glcd_draw_rect(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t color)
{
int16_t i;
for (i=x; i<x+w; i++) {
glcd_set_pixel(i, y, color);
glcd_set_pixel(i, y+h-1, color);
}
for (i=y; i<y+h; i++) {
glcd_set_pixel(x, i, color);
glcd_set_pixel(x+w-1, i, color);
}
glcd_update_bbox(x, y, x+w-1, y+h-1);
}
void glcd_draw_rect_thick(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t tx, uint8_t ty, uint8_t color)
{
int16_t i, t;
if (tx == 0) {
tx = 1;
}
if (ty == 0) {
ty = 1;
}
for (i=x; i<x+w; i++) {
/* Top and bottom sides */
for (t=0; t<(ty); t++) {
glcd_set_pixel(i, y+t, color);
glcd_set_pixel(i, y+h-1-t, color);
}
}
for (i=y; i<y+h; i++) {
/* Left and right sides */
for (t=0; t<(tx); t++) {
glcd_set_pixel(x+t, i, color);
glcd_set_pixel(x+w-1-t, i, color);
}
}
glcd_update_bbox(x, y, x+w-1, y+h-1);
}
void glcd_draw_rect_shadow(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint8_t color)
{
glcd_draw_rect(x, y, w, h, color);
glcd_draw_line(x+1, y+h, x+w, y+h, color);
glcd_draw_line(x+w, y+1, x+w, y+h, color);
}
void glcd_draw_circle(uint8_t x0, uint8_t y0, uint8_t r, uint8_t color)
{
int8_t f = 1 - r;
int8_t ddF_x = 1;
int8_t ddF_y = -2 * r;
int8_t x = 0;
int8_t y = r;
glcd_update_bbox(x0-r, y0-r, x0+r, y0+r);
glcd_set_pixel(x0, y0+r, color);
glcd_set_pixel(x0, y0-r, color);
glcd_set_pixel(x0+r, y0, color);
glcd_set_pixel(x0-r, y0, color);
while (x<y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
glcd_set_pixel(x0 + x, y0 + y, color);
glcd_set_pixel(x0 - x, y0 + y, color);
glcd_set_pixel(x0 + x, y0 - y, color);
glcd_set_pixel(x0 - x, y0 - y, color);
glcd_set_pixel(x0 + y, y0 + x, color);
glcd_set_pixel(x0 - y, y0 + x, color);
glcd_set_pixel(x0 + y, y0 - x, color);
glcd_set_pixel(x0 - y, y0 - x, color);
}
}
void glcd_fill_circle(uint8_t x0, uint8_t y0, uint8_t r, uint8_t color)
{
int8_t f = 1 - r;
int8_t ddF_x = 1;
int8_t ddF_y = -2 * r;
int8_t x = 0;
int8_t y = r;
int16_t i;
glcd_update_bbox(x0-r, y0-r, x0+r, y0+r);
for (i=y0-r; i<=y0+r; i++) {
glcd_set_pixel(x0, i, color);
}
while (x < y) {
if (f >= 0) {
y--;
ddF_y += 2;
f += ddF_y;
}
x++;
ddF_x += 2;
f += ddF_x;
for (i=y0-y; i<=y0+y; i++) {
glcd_set_pixel(x0+x, i, color);
glcd_set_pixel(x0-x, i, color);
}
for (i=y0-x; i<=y0+x; i++) {
glcd_set_pixel(x0+y, i, color);
glcd_set_pixel(x0-y, i, color);
}
}
}
void glcd_invert_area(uint8_t x, uint8_t y, uint8_t w, uint8_t h)
{
uint8_t xx, yy;
for (xx = x; xx < (x+w); xx++) {
/* Loop through each partial column */
for (yy = y; yy < (y+h); yy++) {
/* Go down and invert every pixel */
glcd_invert_pixel(xx,yy);
}
}
}
void glcd_draw_bitmap(const unsigned char *data)
{
#if 0
/* Testing purposes only: Writing to the LCD right away (not for AVR) */
/* Normally, we do not do this, we just write to the screen buffer */
uint8_t *original_buffer;
/* Save the location of original screen buffer */
original_buffer = glcd_buffer_selected;
/* Use bitmap location as screen buffer (this won't work when using AVR8 PGM_P) */
glcd_select_screen((uint8_t *)data, glcd_bbox_selected);
/* Make sure we write the entre display */
glcd_bbox_refresh();
glcd_write();
/* Restore the screen buffer back to original */
glcd_select_screen(original_buffer, glcd_bbox_selected);
#endif
/* Copy bitmap data to the screen buffer */
#if defined(GLCD_DEVICE_AVR8)
memcpy_P(glcd_buffer_selected, data, (GLCD_LCD_WIDTH * GLCD_LCD_HEIGHT / 8));
#else
memcpy(glcd_buffer_selected, data, (GLCD_LCD_WIDTH * GLCD_LCD_HEIGHT / 8));
#endif
glcd_bbox_refresh();
}