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Summary

As part of my computer science and game development studies I am making a prototype for a pokemon LIKE battler. The code will be written in rust using the macroquad framework.

Note: This is a prototype and does not intend to be a full featured game.

Scope

List of things I will need to implement for the prototype to be considered "complete":

  • Atleast one playable level/area.
  • World triggers (i.e battles, item pickup, etc)
  • Battle system with different types
  • Basic animations and tiles
  • Save System

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Assets

Assets in this project are either made by myself or are freely distributed. Sprites and tiles will be 64x64 pixels. Currently I am using a fan made sprite sheet of William from Eastward as the player sprite. I will eventually make my own sprites but right now I'm focusing on the programming and design aspects of the prototype.

Some of the current art:

Demo Monster This is the first asset I made myself for the game so that's cool I guess

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Monster Battler Game Prototype

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