• Enrolled in HIVE Helsinki programming school in October 2021.
• Graduated as HIVE Alumni in November 2024 after finishing my internship as a C++ and full-stack web developer.
"𝙶𝚎𝚝𝚝𝚒𝚗𝚐 𝚒𝚗𝚝𝚘 𝙷𝙸𝚅𝙴 𝚠𝚊𝚜 𝚘𝚗𝚎 𝚘𝚏 𝚝𝚑𝚎 𝚑𝚊𝚛𝚍𝚎𝚜𝚝 𝚝𝚑𝚒𝚗𝚐𝚜 𝙸'𝚟𝚎 𝚖𝚊𝚗𝚊𝚐𝚎𝚍. 𝙸𝚝 𝚠𝚊𝚜 𝚊 𝚖𝚘𝚗𝚝𝚑 𝚕𝚘𝚗𝚐 𝚎𝚗𝚝𝚛𝚊𝚗𝚌𝚎 𝚎𝚡𝚊𝚖."
• Finished the HIVE "core-studies" final project "Doom-nukem" in March 2023.
"𝟷𝟼 𝚖𝚘𝚗𝚝𝚑𝚜 𝚊𝚏𝚝𝚎𝚛 𝚝𝚑𝚎 𝚜𝚝𝚊𝚛𝚝 𝚘𝚏 𝚖𝚢 𝚜𝚝𝚞𝚍𝚒𝚎𝚜, 𝙸 𝚑𝚊𝚟𝚎 𝚗𝚘𝚠 𝚏𝚒𝚗𝚒𝚜𝚑𝚎𝚍 𝚖𝚢 𝚏𝚒𝚗𝚊𝚕 𝚊𝚜𝚜𝚒𝚐𝚗𝚖𝚎𝚗𝚝 𝚊𝚜 𝚊 𝚐𝚛𝚘𝚞𝚙 𝚕𝚎𝚊𝚍𝚎𝚛 𝚏𝚘𝚛 𝚊 𝚏𝚒𝚛𝚜𝚝-𝚙𝚎𝚛𝚜𝚘𝚗 𝚜𝚞𝚛𝚟𝚒𝚟𝚊𝚕 𝚐𝚊𝚖𝚎, 𝚒𝚖𝚙𝚕𝚎𝚖𝚎𝚗𝚝𝚒𝚗𝚐 𝚙𝚘𝚕𝚢𝚐𝚘𝚗𝚊𝚕 𝚛𝚊𝚢𝚌𝚊𝚜𝚝𝚒𝚗𝚐, 𝚠𝚛𝚒𝚝𝚝𝚎𝚗 𝚎𝚗𝚝𝚒𝚛𝚎𝚕𝚢 𝚒𝚗 𝙲."
• Work on C/C++ programming and full-stack web development has been continuing full-time since the autumn of 2024!
"On the side I'm doing low-level C programming for retro game development."
• Practices forms of traditional, historical and modern swordsmanship five days a week.
"𝙼𝚘𝚛𝚗𝚒𝚗𝚐 asag𝚎𝚒𝚔𝚘 撃剣稽古 𝚒𝚜 𝚏𝚛𝚘𝚖 𝟽 𝙰𝙼 𝚝𝚘 𝟿 𝙰𝙼."
The projects I strive to have finished and repositoried here by April of 2023 are:
FdF (basic 3D wireframing), Fract'ol (2D mathematical fractal shapes), Doom-Nukem (an old-school 1st-person game, rendered via ray-cast) and our early-2022 game jam project SLATES, a Game Boy game.
• Software Development:
• Web Development:
• Media Production:
• Tools & System Admin: