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ex9_2SheepLifeSpan.pyde
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ex9_2SheepLifeSpan.pyde
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from random import choice
WHITE = color(255)
BROWN = color(102,51,0)
RED = color(255,0,0)
GREEN = color(0,102,0)
YELLOW = color(255,255,0)
PURPLE = color(102,0,204)
class Sheep:
def __init__(self,x,y,col):
self.x = x #x-position
self.y = y #y-position
self.sz = 10 #size
self.energy = 30 #energy level
self.eaten = False
self.col = col
self.age = 0 #age of sheep
def update(self):
#make sheep walk randomly
move = 5 #the maximum it can move in any direction
self.energy -= 1 #walking costs energy
self.age += 0.1 #sheep loses a small part of its age as it walks
if self.energy <= 0 or self.age >= 10: #remove a Sheep if energy is finished or its time is finished.
sheepList.remove(self)
if self.energy >= 50:
self.energy -= 30 #giving birth takes energy
#add another sheep to the list
sheepList.append(Sheep(self.x,self.y,self.col))
self.x += random(-move, move)
self.y += random(-move, move)
#"wrap" the world Asteroids-style
if self.x > width:
self.x %= width
if self.y > height:
self.y %= height
if self.x < 0:
self.x += width
if self.y < 0:
self.y += height
#find the patch of grass you're on in the grassList:
xscl = int(self.x / patchSize)
yscl = int(self.y / patchSize)
grass = grassList[xscl * rows_of_grass + yscl]
if not grass.eaten:
self.energy += grass.energy
grass.eaten = True
fill(self.col) #its own color
ellipse(self.x,self.y,self.sz,self.sz)
class Grass:
def __init__(self,x,y,sz):
self.x = x #x-position
self.y = y #y-position
self.energy = 10 #energy from eating this patch
self.eaten = False #hasn't been eaten yet
self.sz = sz
def update(self):
if self.eaten:
if random(100) < 5:
self.eaten = False
else:
fill(BROWN)
else:
fill(GREEN)
rect(self.x,self.y,self.sz,self.sz)
sheepList = [] #list to store sheep
grassList = [] #list to store grass“def setup():
patchSize = 10 #size of each patch of grass
colorList = [WHITE,RED,YELLOW,PURPLE]
def setup():
global patchSize, rows_of_grass
size(600,600)
rows_of_grass = height/patchSize
noStroke()
#create the sheep
for i in range(20):
sheepList.append(Sheep(random(width),random(height),choice(colorList)))
#create the grass:
for x in range(0,width,patchSize):
for y in range(0,height,patchSize):
grassList.append(Grass(x,y,patchSize))
def draw():
background(255)
#update the grass first
for grass in grassList:
grass.update()
#then the sheep
for sheep in sheepList:
sheep.update()