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Antoine ZANARDI edited this page May 8, 2023 · 3 revisions

πŸƒ Roles

πŸ’‘ Description

During a game of The Werewolves Of Millers Hollow, each player has been given a specific role which shall remain hidden to other players, but known by the game master.

A role defines the player's side for the game, his powers (if it gives some) and if he is called during the night.

Each role has the following properties :

  • name : Unique name of the role. Possible values are listed in the 🐺 List of available roles, in the Role column.
  • side : Which side is the role, aka in which team the player is. Can be either :
    • villagers
    • werewolves
  • type : Role's type which define the player's main goal in the game. It can be either :
    • villager : The player is on the villager side and must win with them.
    • werewolf : The player is on the werewolf side and must win with them.
    • ambiguous : The player's side can change during the game.
    • lonely : The player must win by himself, irrespective of his side. However, if his side wins, he wins too.

All available roles of this version can be gathered on the route GET /roles of the API.

🐺 List of available roles

Here's a detailed table of all available roles implemented in the API. Values used in the code are written in this [way].

Card Role Side Type Limits in game Description
The Werewolf
[werewolf]
Werewolves
[werewolves]
Werewolf
[werewolf]
None ∞ Each night, his group eats a villager chosen by the majority.
The Big Bad Wolf
[big-bad-wolf]
Werewolves
[werewolves]
Werewolf
[werewolf]
Max : 1 Each night until no player in the werewolves side has died, he eats another villager all by himself after the werewolves turn.
The Vile Father Of Wolves
[vile-father-of-wolves]
Werewolves
[werewolves]
Werewolf
[werewolf]
Max : 1 Once in the game, he infects the victim eaten by the werewolves and therefore, the infected villager immediately joins the werewolves. The victim keeps his original villager powers but must win with the werewolves.
The White Werewolf
[white-werewolf]
Werewolves
[werewolves]
Lonely
[lonely]
Max : 1 Every other night, starting the first night, he wakes up and can eat another player in the werewolves side if he wants to. If he is the last werewolf, we doesn't wake up anymore. If he is the last survivor, he is the only winner of the game.
The Villager
[villager]
Villagers
[villagers]
Villager
[villager]
None ∞ Has no powers, can only count on his speech skills.
The Villager-Villager
[villager-villager]
Villagers
[villagers]
Villager
[villager]
Max : 1 Like the normal villager, has no power but on the two faces of his role card, there is the illustration of a simple villager. So, everybody knows that it's a simple villager, and so, is a good choice for becoming the sheriff.
The Seer
[seer]
Villagers
[villagers]
Villager
[villager]
Max : 1 Each night, she sees the role of the player she wants.
The Cupid
[cupid]
Villagers
[villagers]
Villager
[villager]
Max : 1 The first night, he chooses two players that fall instantly in love (he can choose himself). Next, the lovers wake up to meet each other and must win together.
The Witch
[witch]
Villagers
[villagers]
Villager
[villager]
Max : 1 She has one life potion which prevents from being eaten by werewolves and a death potion which instantly kills. She can only use each one once in the game.
The Hunter
[hunter]
Villagers
[villagers]
Villager
[villager]
Max : 1 If he dies, he shoots a victim to take his revenge. He can't kill himself.
The Little Girl
[little-girl]
Villagers
[villagers]
Villager
[villager]
Max : 1 She can slightly open her eyes during werewolves turn to spot some of them. Even if the guard protects her, she will die by the werewolves if she is chosen by them.
The Guard
[guard]
Villagers
[villagers]
Villager
[villager]
Max : 1 Each night, he protects the player he wants (including himself). He can't protect the same player twice in a row.
The Ancient
[ancient]
Villagers
[villagers]
Villager
[villager]
Max : 1 If he dies from the werewolves, he has another life. But if he dies from the death-potion, the vote or the hunter, all who started the game in the villagers side will loose their powers.
The Scapegoat
[scapegoat]
Villagers
[villagers]
Villager
[villager]
Max : 1 If there is a tie in votes, even if the sheriff is in the game to settle them or the scapegoat is not in the tie, the latter will be the vote target and die. Thus, he will choose who won't vote during the next day.
The Idiot
[idiot]
Villagers
[villagers]
Villager
[villager]
Max : 1 If he is nominated by the votes, he doesn't die but his role is revealed and he can't vote anymore. If he dies and was the sheriff, he won't delegate the role and there won't be anymore sheriff for the rest of the game.
The Two Sisters
[two-sisters]
Villagers
[villagers]
Villager
[villager]
Min if chosen : 2
Max: 2
The first night, they meet each other and, therefore, know that they can trust themselves. They wake up every other night.
The Three Brothers
[three-brothers]
Villagers
[villagers]
Villager
[villager]
Min if chosen : 3
Max: 3
The first night, they meet each other and, therefore, know that they can trust themselves. They wake up every other night.
The Fox
[fox]
Villagers
[villagers]
Villager
[villager]
Max: 1 Every night, he chooses a player. If this player or one of his direct neighbor is from the werewolves side, the game master will make a positive sign to the fox. If none of the group is a werewolf, the fox looses his power for the rest of the game. He can skip his turn if he wants to.
The Bear Tamer
[bear-tamer]
Villagers
[villagers]
Villager
[villager]
Max: 1 Every time the day rises, if one of his alive neighbors is from the werewolves side, he growls (he has the growls attribute). If he is infected, he will growl everyday.
The Stuttering Judge
[stuttering-judge]
Villagers
[villagers]
Villager
[villager]
Max: 1 The first night, he chooses a sign with the game master. After a vote, once in the game, he can do the sign to the game master and this will cause another vote immediately.
The Rusty Sword Knight
[rusty-sword-knight]
Villagers
[villagers]
Villager
[villager]
Max: 1 If he dies from the eaten attribute, the first alive player from the werewolves side on his left will have the contaminated attribute. This contaminated player will die at the end of the next day.
The Thief
[thief]
Villagers or Werewolves depending on the chosen card
[villagers or werewolves]
Ambiguous
[ambiguous]
Max: 1 If he's in the party, 2 additional role cards are added. The first night, he can choose between one of the two cards or keep his original role. If the two cards are from the werewolves side, he must choose one of them.
The Wild Child
[wild-child]
Villagers if his model is alive dies or Werewolves otherwise
[villagers or werewolves]
Ambiguous
[ambiguous]
Max: 1 The first night, he chooses a model among the other players. If this model dies during the game, the wild child changes his side to werewolves and must win with them.
The Dog Wolf
[dog-wolf]
Villagers or Werewolves depending on the chosen side
[villagers or werewolves]
Ambiguous
[ambiguous]
Max: 1 The first night, he chooses a side between villagers and werewolves. Then, he must win with the chosen side. Other players don't know what he chose.
The Angel
[angel]
Villagers
[villagers]
Lonely
[lonely]
Max: 1 When he's in the party, the game starts with a vote (after sheriff election). If he dies from the first votes or by the werewolves the first night, he wins the game alone.
The Pied Piper
[pied-piper]
Villagers
[villagers]
Lonely
[lonely]
Max: 1 Each night, he charms two alive and not already charmed players, except himself. If all alive players are charmed, he wins the game. If he's infected by the vile-father-of-wolves, he looses his ability to charm.
The Raven
[raven]
Villagers
[villagers]
Villager
[villager]
Max: 1 Each night, he can mark someone (including himself) if he wants to. The next phase (during the day), the marked player will have two votes against himself for the next vote only.

πŸ”§ Technical references

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