play with debayering algorithms using webgl and glsl.
BATIC is a shadertoy inspired tool for experimenting with debayering and raw development algorithms. You can develop debayering code in glsl see the impact of your changes live.
Sliders for uniform floats
are added automatically, so you can experiment with different parameters. The sliders have a range
from 0.0
to 1.0
and are initially set to 0.5
;
The raw sensel data is in the texture raw_image
and can be accessed in the same way, the example does it.
To get started with the glsl language, i recommend to read this section.
And reading the example debayering code.
The demo image is provided by the apertus project and taken on the AXIOM Beta.