{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":420557369,"defaultBranch":"master","name":"context-collapse","ownerLogin":"apc518","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2021-10-24T01:04:50.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/56745633?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1680918914.0","currentOid":""},"activityList":{"items":[{"before":"135c88795952a1da77762518018e56f98bf350d1","after":"a2fdecad255baf8dee12cddfd3e065965d29703e","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-12-02T20:58:41.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"begin scaffolding for campaign mode","shortMessageHtmlLink":"begin scaffolding for campaign mode"}},{"before":"aae94fdc305c4634a1466feff0926fb1d7a54aa8","after":"135c88795952a1da77762518018e56f98bf350d1","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-12T09:20:34.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"couple bugfixes","shortMessageHtmlLink":"couple bugfixes"}},{"before":"4221ccedba55b3d07a79f106e1c88637edd3d1f3","after":"aae94fdc305c4634a1466feff0926fb1d7a54aa8","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-12T09:17:04.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"integrate input provider and get rid of difficulty levels for endless mode","shortMessageHtmlLink":"integrate input provider and get rid of difficulty levels for endless…"}},{"before":"2213c19e341f3227908233bca09a72b2cb0f83e0","after":"4221ccedba55b3d07a79f106e1c88637edd3d1f3","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-11T16:15:54.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"update out of date readme stuff","shortMessageHtmlLink":"update out of date readme stuff"}},{"before":"b9fdffaecfd856fa402289d8c86eb33b7eeb72ad","after":"2213c19e341f3227908233bca09a72b2cb0f83e0","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-10T00:40:46.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"add variability to max speed and acceleration per monster to avoid perfect clumping","shortMessageHtmlLink":"add variability to max speed and acceleration per monster to avoid pe…"}},{"before":"0f34798c9ffaa1f742138d9667466cc30b5a6649","after":"b9fdffaecfd856fa402289d8c86eb33b7eeb72ad","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-10T00:24:30.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"stackable special abilities","shortMessageHtmlLink":"stackable special abilities"}},{"before":"ca7d7ef6e8f772b9f91dfc53fb63ea17523c4290","after":"0f34798c9ffaa1f742138d9667466cc30b5a6649","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T22:34:44.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"dont allow abilites when paused","shortMessageHtmlLink":"dont allow abilites when paused"}},{"before":"a29f577964fa7b0b974653854743dceed15ca1ce","after":"ca7d7ef6e8f772b9f91dfc53fb63ea17523c4290","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T22:31:34.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"stream music instead of waiting for it to load","shortMessageHtmlLink":"stream music instead of waiting for it to load"}},{"before":"9f1e0410784cbd482f1645f7625529772b3cb530","after":"a29f577964fa7b0b974653854743dceed15ca1ce","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T22:07:08.000Z","pushType":"push","commitsCount":2,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"slower acceleration for small monsters is more fun","shortMessageHtmlLink":"slower acceleration for small monsters is more fun"}},{"before":"7aab3730f0496c8ddb9e15f6e57190ff62232162","after":"9f1e0410784cbd482f1645f7625529772b3cb530","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T18:31:34.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"rename initAgnosticGlobalVars -> initializeDifficultyAgnosticGlobals and reset the boss spawn score therein","shortMessageHtmlLink":"rename initAgnosticGlobalVars -> initializeDifficultyAgnosticGlobals …"}},{"before":"ba3018c8de8b72e9b70cfd1476e1864aa26c3bf6","after":"7aab3730f0496c8ddb9e15f6e57190ff62232162","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T18:02:10.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"cache and restore velocities to making pausing perfect","shortMessageHtmlLink":"cache and restore velocities to making pausing perfect"}},{"before":"b0530029b4721348d5ac10714afca027a9718a9b","after":"ba3018c8de8b72e9b70cfd1476e1864aa26c3bf6","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T08:17:07.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"even bigger safe radius and a bit more bump","shortMessageHtmlLink":"even bigger safe radius and a bit more bump"}},{"before":"e13c9c2ed6e65c708129d9a78046bfcc1e94232a","after":"b0530029b4721348d5ac10714afca027a9718a9b","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T08:10:49.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"make small enemys hitboxes actually contained within their sprite image","shortMessageHtmlLink":"make small enemys hitboxes actually contained within their sprite image"}},{"before":"b5fe0739fe0964e7a0ebf33160492ce7b68f3588","after":"e13c9c2ed6e65c708129d9a78046bfcc1e94232a","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T08:08:34.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"use key instead of keyCode","shortMessageHtmlLink":"use key instead of keyCode"}},{"before":"a1623c7b360d0b17d4b0608f23ab06906fe4a4b6","after":"b5fe0739fe0964e7a0ebf33160492ce7b68f3588","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-09T07:57:17.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"lot of stuff lol","shortMessageHtmlLink":"lot of stuff lol"}},{"before":null,"after":"a1623c7b360d0b17d4b0608f23ab06906fe4a4b6","ref":"refs/heads/feature/context-collapse-v2","pushedAt":"2023-04-08T01:55:14.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"fix safe spawn radius and reorder drawing of sprite groups","shortMessageHtmlLink":"fix safe spawn radius and reorder drawing of sprite groups"}},{"before":"4c4e1d171119271380a8ce216780fbaeda524644","after":null,"ref":"refs/heads/variable-monster-speed-based-on-difficulty","pushedAt":"2023-04-07T09:10:46.000Z","pushType":"branch_deletion","commitsCount":0,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"}},{"before":"0ee28f0c47d7943055581d630e8a20318a6a4fef","after":"3eafecc73bf522e48ba4efcada057b49d1d5c79c","ref":"refs/heads/master","pushedAt":"2023-04-07T09:10:38.000Z","pushType":"pr_merge","commitsCount":3,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"Merge pull request #1 from apc518/variable-monster-speed-based-on-difficulty\n\nmake monsters accelerate and move faster for harder difficulties","shortMessageHtmlLink":"Merge pull request #1 from apc518/variable-monster-speed-based-on-dif…"}},{"before":"73c5cbee0422c459efd035c59ce81652d6a10837","after":"4c4e1d171119271380a8ce216780fbaeda524644","ref":"refs/heads/variable-monster-speed-based-on-difficulty","pushedAt":"2023-04-07T08:20:28.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"make the offline error message better","shortMessageHtmlLink":"make the offline error message better"}},{"before":null,"after":"73c5cbee0422c459efd035c59ce81652d6a10837","ref":"refs/heads/variable-monster-speed-based-on-difficulty","pushedAt":"2023-04-07T08:16:47.000Z","pushType":"branch_creation","commitsCount":0,"pusher":{"login":"apc518","name":"Andy Chamberlain","path":"/apc518","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/56745633?s=80&v=4"},"commit":{"message":"first pass","shortMessageHtmlLink":"first pass"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"Y3Vyc29yOnYyOpK7MjAyMy0xMi0wMlQyMDo1ODo0MS4wMDAwMDBazwAAAAO-eJsf","startCursor":"Y3Vyc29yOnYyOpK7MjAyMy0xMi0wMlQyMDo1ODo0MS4wMDAwMDBazwAAAAO-eJsf","endCursor":"Y3Vyc29yOnYyOpK7MjAyMy0wNC0wN1QwODoxNjo0Ny4wMDAwMDBazwAAAAMUDq50"}},"title":"Activity · apc518/context-collapse"}