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Copy pathmodel_player_theme_assets.go
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model_player_theme_assets.go
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/*
* api.video
*
* api.video is an API that encodes on the go to facilitate immediate playback, enhancing viewer streaming experiences across multiple devices and platforms. You can stream live or on-demand online videos within minutes.
*
* API version: 1
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package apivideosdk
import (
//"encoding/json"
)
// PlayerThemeAssets struct for PlayerThemeAssets
type PlayerThemeAssets struct {
// The name of the file containing the logo you want to use.
Logo *string `json:"logo,omitempty"`
// The path to the file containing your logo.
Link *string `json:"link,omitempty"`
}
// NewPlayerThemeAssets instantiates a new PlayerThemeAssets object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPlayerThemeAssets() *PlayerThemeAssets {
this := PlayerThemeAssets{}
return &this
}
// NewPlayerThemeAssetsWithDefaults instantiates a new PlayerThemeAssets object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPlayerThemeAssetsWithDefaults() *PlayerThemeAssets {
this := PlayerThemeAssets{}
return &this
}
// GetLogo returns the Logo field value if set, zero value otherwise.
func (o *PlayerThemeAssets) GetLogo() string {
if o == nil || o.Logo == nil {
var ret string
return ret
}
return *o.Logo
}
// GetLogoOk returns a tuple with the Logo field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PlayerThemeAssets) GetLogoOk() (*string, bool) {
if o == nil || o.Logo == nil {
return nil, false
}
return o.Logo, true
}
// HasLogo returns a boolean if a field has been set.
func (o *PlayerThemeAssets) HasLogo() bool {
if o != nil && o.Logo != nil {
return true
}
return false
}
// SetLogo gets a reference to the given string and assigns it to the Logo field.
func (o *PlayerThemeAssets) SetLogo(v string) {
o.Logo = &v
}
// GetLink returns the Link field value if set, zero value otherwise.
func (o *PlayerThemeAssets) GetLink() string {
if o == nil || o.Link == nil {
var ret string
return ret
}
return *o.Link
}
// GetLinkOk returns a tuple with the Link field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *PlayerThemeAssets) GetLinkOk() (*string, bool) {
if o == nil || o.Link == nil {
return nil, false
}
return o.Link, true
}
// HasLink returns a boolean if a field has been set.
func (o *PlayerThemeAssets) HasLink() bool {
if o != nil && o.Link != nil {
return true
}
return false
}
// SetLink gets a reference to the given string and assigns it to the Link field.
func (o *PlayerThemeAssets) SetLink(v string) {
o.Link = &v
}
type NullablePlayerThemeAssets struct {
value *PlayerThemeAssets
isSet bool
}
func (v NullablePlayerThemeAssets) Get() *PlayerThemeAssets {
return v.value
}
func (v *NullablePlayerThemeAssets) Set(val *PlayerThemeAssets) {
v.value = val
v.isSet = true
}
func (v NullablePlayerThemeAssets) IsSet() bool {
return v.isSet
}
func (v *NullablePlayerThemeAssets) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePlayerThemeAssets(val *PlayerThemeAssets) *NullablePlayerThemeAssets {
return &NullablePlayerThemeAssets{value: val, isSet: true}
}