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Fix false colors not being applied to all tiles on a final render #2880
Fix false colors not being applied to all tiles on a final render #2880
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Thanks !
I'm just concerned about the fact that we trigger on_rendering_abort
for both the Aborted
and Failed
states. Have you heavily tested appleseed.studio ? Also, be sure to open and try different projects when testing to find any corner case.
However, since the value of But, if I'm not sure, this |
I have tested it with a couple of different combinations of post-processing stages ( Also tried setting different color maps for |
It's really important to test different scenes on top of the default "Cornell Box" scene. |
The bug needs to be confirmed to continue to exist once #2877 is merged. |
This PR fixes the following bug (which happens when we have post-processing stages, and
False Colors
is enabled):Edit: I undid the changes I mention below because they don't fit well with #2885 (though, I intend to add them in a later PR, once we discuss what'd lead to the best "user experience").
Also, these changes make post-processing effects always run when a rendering is stopped (e.g.Shift+F5
).If this behavior is desirable, #2878 can be closed. Otherwise, we can keeps effects only being applied to final renderings with: