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Fix False Colors not being applied to all tiles #2896
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There is quite a lot of clean-up happening in
initialize_and_render_frame
. I'm concerned that callingon_rendering_success
andon_rendering_abort
here will lead to side effects.The controller is an abstraction made to be able to render with appleseed from studio, blender, max, cli and such. It is very easy to introduce a bug into that.
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From what I see, these are the differences it makes to "bubble up" these calls:
on_rendering_*
(while we could callon_rendering_abort
before it, I don't believe this is something that could lead to problems)on_rendering_success
only,postprocess()
will be called before emitting it, and so will the post-processing time be added to render infoCalling
on_rendering_success
before post-processing the frame (as it's currently happening) seems erroneous.. and it's what actually leads to the bug. Maybe a frame's "lifetime events" should be split up into "rendering success" and something like "post process success"?There was a problem hiding this comment.
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Yes, we definitely need more precision there. But it's a code not easy to edit as it impact all plugins and studio and the cli 🤣