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src/smt5v/Content/Blueprints/Gamedata/BinTable/Battle/Skill/SkillData.bin
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src/smt5v/Content/Blueprints/Gamedata/BinTable/Battle/Skill/SkillName.tsv
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src/smt5v/Content/Blueprints/Gamedata/BinTable/Camp/Status/StatusConditionName.tsv
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en desc | ||
DUMMY DUMMY | ||
Sleep Cannot perform any actions and attacks cannot be evaded. Sleep state will be lifted when damaged. | ||
Confusion Chance of ignoring orders. May attack allies or do nothing. | ||
Charm Chance of ignoring orders. May aid enemies or do nothing. | ||
Seal All skills besides attack become unusable. | ||
Poison Receive damage after performing an action. | ||
Mud Removes 1 Press Turn Icon before next action. Cannot be overwritten by other ailments and cannot be healed. | ||
Shroud Receive MP damage before performing an action. Cannot be overwritten by other ailments and cannot be healed with skills and items. | ||
Incapacitated Unable to participate in battle. Does not heal after battle and can only be cured by healing at a leyline fount or by using recovery items or skills. | ||
009 009 | ||
010 010 | ||
011 011 | ||
Mirage Greatly decreases hit rate of attacks. May attack a target that wasn't specified. | ||
Attack Up Increases attack damage. (Turns remaining: <program 0>) | ||
Defense Up Decreases damage received when attacked. (Turns remaining: <program 0>) | ||
Accuracy/Evasion Up Increases hit rate and chance to avoid attacks. (Turns remaining: <program 0>) | ||
Attack Down Decreases attack damage. (Turns remaining: <program 0>) | ||
Defense Down Increases damage received when attacked. (Turns remaining: <program 0>) | ||
Accuracy/Evasion Down Decreases hit rate and chance to avoid attacks. (Turns remaining: <program 0>) | ||
Repel Phys Physical attacks are temporarily repelled. Effect disappears upon activation. | ||
Repel Magic Fire, Ice, Elec, Force, Light, and Dark attacks are temporarily repelled. Effect disappears upon activation. | ||
021 021 | ||
Phys Charge Increases Strength-based attack damage. Effect remains until use. | ||
Magic Charge Increases Magic-based attack damage. Effect remains until use. | ||
Critical Charge Strength-based attack guaranteed Critical. Effect remains until use. | ||
Recovery Charge Increases recovery effect of healing skills and heals above MAX HP. Effect remains until use. | ||
Pierce Charge Increases attack damage and adds a Pierce effect. Effect remains until use. | ||
Taunt Increases the chance of being targeted by an enemy. (Turns remaining: <program 0>) | ||
No Changes No changes have occurred. | ||
Damage Down Decreases damage received when attacked. | ||
Damage Down EX Greatly decreases damage taken. | ||
Pierce Charge EX Greatly increases attack damage and adds a Pierce effect. Effect remains until use. | ||
Omagatoki: Critical All attacks, including magic attacks, guaranteed Critical. | ||
Omagatoki: Pierce All attacks gain Pierce effect. | ||
Omagatoki: Hit Greatly increases attack Accuracy and ailment efficacy. | ||
Omagatoki: Adversity Attack damage and recovery skill output increases with lower HP. | ||
Omagatoki: Free All skills costs to 1 MP. | ||
Omagatoki: Doubler Greatly increases the effects of stat buffs/debuffs to self. | ||
Omagatoki: Dance Multi-hit attacks will hit the maximum number of times. | ||
Omagatoki: Sincerity Forgives up to 2 failures in a demon conversation. | ||
Omagatoki: Savage All skills costs twice the MP but deal double the damage. | ||
Omagatoki: Luck Greatly increases EXP and Macca earned if battle ends within the turn. | ||
Omagatoki: Potential All skill potentials are raised to the max. | ||
Omagatoki: Accumulate All charge effects remain until use. | ||
Phys Nullify Physical attacks are temporarily nullified. Effect disappears upon activation. | ||
Fire Nullify Fire attacks are temporarily nullified. Effect disappears upon activation. | ||
Ice Nullify Ice attacks are temporarily nullified. Effect disappears upon activation. | ||
Elec Nullify Electric attacks are temporarily nullified. Effect disappears upon activation. | ||
Force Nullify Force attacks are temporarily nullified. Effect disappears upon activation. | ||
Light Nullify Light attacks are temporarily nullified. Effect disappears upon activation. | ||
Dark Nullify Dark attacks are temporarily nullified. Effect disappears upon activation. | ||
Omagatoki: Critical All attacks, including magic attacks, guaranteed Critical next turn. | ||
Attack Up EX Greatly increases attack damage. (Turns remaining: <program 0>) | ||
Defense Up EX Greatly decreases damage received when attacked. (Turns remaining: <program 0>) | ||
Accuracy/Evasion Up EX Greatly increases Accuracy/Evasion. (Turns remaining: <program 0>) | ||
Attack Down EX Greatly decreases attack damage. (Turns remaining: <program 0>) | ||
Defense Down EX Greatly increases damage received when attacked. (Turns remaining: <program 0>) | ||
Accuracy/Evasion Down EX Greatly decreases Accuracy/Evasion. (Turns remaining: <program 0>) | ||
Omagatoki: Pierce During the next turn, all attacks will gain Pierce effect. | ||
Successive Strikes Next attack skill will be performed 4 times consecutively. Effect remains until used. | ||
Absolute Evasion Guarantees evasion from 1 attack. Effect remains until used. | ||
Omagatoki: Exploit Increases damage when striking a target's weakness. | ||
Omagatoki: Bounty Guarantees defeated enemies will drop items. | ||
Omagatoki: Momentum Adds a Press Turn Icon for every defeated enemy. | ||
Omagatoki: Conserve Press Turn Icon consumption is reduced by half. | ||
Omagatoki: Strategize Changing party members or passing a turn will not consume a Press Turn Icon. | ||
Magatsuhi Amassed Magatsuhi has been collected in preparation to unleash a Magatsuhi Skill. |
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src/smt5v/Content/Blueprints/Gamedata/BinTable/Common/Attribute.tsv
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en | ||
NONE | ||
Physical | ||
Fire | ||
Ice | ||
Electric | ||
Force | ||
Light | ||
Dark | ||
Almighty | ||
Poison | ||
VERTIGO | ||
Confusion | ||
Charm | ||
Sleep | ||
Seal | ||
STRAY | ||
BURN | ||
FREEZE | ||
SHOCK | ||
LACERATION | ||
STONE | ||
Mirage | ||
Mud | ||
RECV01 | ||
RECV02 | ||
RECV03 | ||
RECV04 | ||
RECV05 | ||
RECV06 | ||
MAX | ||
RECOVERY | ||
ALL_ATK | ||
MAGIC | ||
INVALID | ||
None | ||
Incapacitated | ||
Poison | ||
Stun | ||
Confusion | ||
Charm | ||
Sleep | ||
Seal | ||
STRAY | ||
STONE | ||
Mirage | ||
BURN | ||
FREEZE | ||
SHOCK | ||
LACERATION | ||
Mud | ||
Shroud | ||
None | ||
Phys Potential | ||
Fire Potential | ||
Ice Potential | ||
Elec Potential | ||
Force Potential | ||
Light Potential | ||
Dark Potential | ||
Almighty Potential | ||
Ailment Potential | ||
Support Potential | ||
Recover Potential | ||
Ailment Recovery Potential | ||
None | ||
MAX HP | ||
MAX MP | ||
Strength | ||
Vitality | ||
Magic | ||
Agility | ||
Luck | ||
Ailment | ||
Healing | ||
Support | ||
Special | ||
Passive |
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