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netserverplayer.hpp
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/*
sueca - An implementation of the Portuguese game "Sueca" in C++ and wxWidgets
Copyright (C) 2003-2024 Rodrigo Araujo
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _NETSERVERPLAYER_HPP_
#define _NETSERVERPLAYER_HPP_ 1
// Forward declarations
class NetServerPlayer;
#include "player.hpp"
#include "serverhandler.hpp"
#include <wx/socket.h>
// Server side network player
class NetServerPlayer: public HumanPlayer {
public:
NetServerPlayer( const wxString& name,
GamePos* gamepos,
wxSocketBase* socket );
virtual ~NetServerPlayer();
virtual void NewGame( Game* game );
virtual void NewRound( Card* trumph, Player* owner );
virtual void NewTurn( Player* starter );
virtual void Turn( Player* player, Card* card );
virtual void TurnEnd( const Player* winner, const CardList& played );
virtual void OnMyTurn( Game* game, const CardList& played );
protected:
friend class ServerHandler;
wxSocketBase* GetSocket() { return m_socket; }
wxString reading;
private:
wxSocketBase* m_socket;
};
#endif // _NETSERVERPLAYER_HPP_