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remotegame.hpp
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remotegame.hpp
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/*
sueca - An implementation of the Portuguese game "Sueca" in C++ and wxWidgets
Copyright (C) 2003-2024 Rodrigo Araujo
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _REMOTEGAME_HPP_
#define _REMOTEGAME_HPP_ 1
// Forward declarations
class RemoteGame;
#include "game.hpp"
#include "remotehandler.hpp"
// Remote game engine class
class RemoteGame: public Game
{
public:
RemoteGame( LocalPlayer* p1,
HumanPlayer* p2,
HumanPlayer* p3,
HumanPlayer* p4,
MyCanvas *the_canvas,
RemoteHandler* handler );
virtual ~RemoteGame();
virtual void SetPlayerName( Player* player, const wxString& newname );
// Called by the local player
virtual movestatus_t PlayMove( Player *player, Card *card );
// These are to be ignored
virtual void NewRound() {}
virtual void EndTurn() {}
protected:
friend class RemoteHandler;
void PlayRemoteMove( Player *player, Card *card );
void NewRound( Card* trumph, Player* owner, CardList& localcards );
void EndTurn( Player* winner );
private:
RemoteHandler* m_handler;
LocalPlayer* localplayer;
HumanPlayer* fake_players[3];
};
#endif // _REMOTEGAME_HPP_