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Queue.cpp
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Queue.cpp
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#include <iostream>
using namespace std;
struct Node
{
int data;
struct Node *next = nullptr;
};
class Queue
{
struct Node *head = nullptr, *tail = nullptr;
public:
bool isEmpty() const
{
return head == nullptr;
}
int peek() const
{
return head->data; // no exception handling done here (head could be nullptr)
}
void enqueue(int d)
{
Node* temp = new Node;
temp->data = d;
temp->next = nullptr;
if(isEmpty())
{
head = temp;
}
else
{
tail->next = temp;
}
tail = temp;
}
void dequeue()
{
if(!isEmpty())
{
cout << "Removing " << head->data << " from queue" << endl;
Node* temp = head->next;
delete head;
head = temp;
}
}
void print() const
{
Node* temp = head;
while(temp != nullptr)
{
cout << temp->data << endl;
temp = temp->next;
}
}
~Queue()
{
while(head != nullptr)
{
cout << "Deleting " << head->data << " from queue" << endl;
Node* temp = head->next;
delete head;
head = temp;
}
}
};
int main()
{
Queue* queueObj = new Queue();
queueObj->enqueue(1);
queueObj->enqueue(2);
queueObj->enqueue(3);
queueObj->enqueue(4);
queueObj->enqueue(5);
queueObj->enqueue(6);
queueObj->print();
queueObj->dequeue();
queueObj->print();
cout << "Peeked value is " << queueObj->peek() << endl;
delete queueObj;
queueObj = nullptr;
return 0;
}