This mod adds a magnet command to the game which allows you to pull items towards you.
- Off (default) - The magnet is not active
- Range - The magnet pull items within a range towards you (currently 3 blocks)
- OnBreak - Blocks you break will be directly put in your inventory, if it doesn't fit, the item just drops like normal
Command | Description | Permission Node | OP level |
---|---|---|---|
/magnet Range |
Set magnet mode to Range | magnet.mode.range |
2* |
/magnet OnBreak |
Set magnet mode to OnBreak | magnet.mode.break |
2* |
/magnet Off |
Disable magnet behavior | none | 0 |
/magnet info |
Shows some info about the mod | none | 0 |
* can be changed in config
The config is located at /config/magnet-command.json
.
Option | Description | Default value |
---|---|---|
permissionLevel |
The default permission/OP level for all modes | 2 |
modes.*.enabled |
Enable/disable modes | true |
modes.Range.range |
The range in blocks for Range mode | 3 |
modes.Range.mode |
Movement mode for the magnet. Options: Pull, Teleport | "Pull" |
modes.Range.pullStrengthMultiplier |
Increase or decrease the pull speed for items | 1.0 |
modes.Range.skipCanPickUpCheck |
Skipping this check makes it so that items are pulled towards you immediately | false |
modes.OnBreak.dropLocation |
Where to drop items if they don't fit in inventory. Options: Block, Player | "Block" |
modes.OnBreak.includeContainerItems |
Enable/disable injecting items from containers like chests and furnaces | true |