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getting help with pausing transitions and spriteSheet Animations with CoronaSDK lua

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Help:  

I think I need the most help understanding how to work with spawning multiple objects, and then being able to work with them later, either to pick a specific one out
or globally do something to them all, like pause or remove them entirely.  along those lines, here are some specifics


#1:  transition pausing:  This is the biggie.  transition.to() works great here.  the main thing is that the onComplete portion "per ansca documentation" sends
					self to the function it is calling.  HOWEVER, I need to be able to pause all the transitions and re-start them on a regular basis.  To do this
					I tried using the cool code provided by Alfred R. Baudisch http://www.karnakgames.com.  "transitionManager.lua" allows me to exchange
					transition.to() with tm:add.  The PROBLEM i am having is that passing self no longer works and the app crashes the first time it reaches a "onComplete" statement.
					Bummer!  try commenting out the transitions with "tm:add" and un-commenting "transition.to".  works fine then.
#2:  removing spawned objects (that i nested inside groups) properly.  I'm sure I am not doing this right.  run the program and try clicking on 
					the baddies as soon as they come out.  after a few clicks, i get an error.
#3:  pausing sprite animations.  doing this with a single objects is easy, but when i spawn them, I am clearly not doing something right.
					by hitting the pause button, you will see that I am only affecting the last one created.
	
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