A fantasy RPG dungeon crawler with randomized dungeons and unique classes.
Enter a world forged by magic and shadow in Untitled Dungeon Crawler. Brave the depths of endless, shifting dungeons, where every step could lead to glory... or peril. Choose from a roster of powerful classes, each with unique skills and paths to master, and wield legendary weapons in a quest to uncover ancient secrets.
Prepare for battles where no two journeys are alike. With randomized dungeons filled with hidden traps, fierce creatures, and rare loot, you’ll face a fresh challenge every time you descend. Are you ready to claim your destiny, or will the dungeon claim you?
Brave the endless dungeons and forge your legend.
This game is being built in the open via a series of live coding streams. Join us to watch the development process, ask questions, and help shape the future vision. Follow our YouTube channel and Discord server to see developer vlogs and get notified when we go live.
The source code is made available under a fair licence with some restrictions, and the assets are available for non-commerical tinkering, research, and education.
We hope you enjoy the journey as we build this game together.
- Love2D
- Visual Studio Code (optional)
The project is organized as follows:
- data/ -- project data
- lib/ -- first-party libraries
- src/ -- project source files
- tests/ -- unit tests
- LICENSE.md -- source code license
- README.md -- README file
Ask questions on the Discussion board or find us on Discord.
The source code of the project is made available as Fair Source under the Functional Source License, Version 1.1, MIT Future License.
All other content, media, and assets are Copyright © 2024 Daniel Knell, All Rights Reserved.
We hereby grant you the limited right to use, copy, modify, and create derivative works of the content, media, and assets for non-commerical education and/or non-commerical research purposes only. You may not redistribute the content, or any modifications or derivatives of the content under any circumstances.
The project is not currently accepting external contributions.
This project uses Semantic Versioning.