- OSC packet parser (for reception)
- converts packet to object[]
- OSC packet builder (for sending)
- provides simple variadic API
- Only basic types ('i', 'f', 's') without blobs.
- No bundles.
- No transport layer (send and receive yourself, however you please).
- example of UDP transport: SCClient.cs
- No comments (read the fucking code)
My goal was to receive sound spectrum from SuperCollider in Unity. My goal is achieved.