Releases: artumino/VRScreenCap
Releases · artumino/VRScreenCap
v0.4.0-dev8
Changelog
- Add
--no-input
launch parameter to avoid constant recentering when launched through Virtual Desktop + Hand Tracking as Controllers
v0.4.0-dev7
Wait if headset is not available
VRScreenCap-v0.4.0-dev6
If everything seems stable enough this is a nice candidate for a release
Changelog
- Add validation layers and fix validation issues (waiting PR on WGPU)
- Remove unecessary depth submission
- Enable ambient light by default
Known Issues
Refresh rate changes cause lots of errors when processing inputs (e.g., changing between 80Hz and 120Hz from SteamVR while VRScreenCap is running)
VRScreenCap-v0.4.0-dev5
If everything seems stable enough this is a nice candidate for a release
Changelog
- Always force mono rendering for ambient light background (avoids stereo disparity issues #24 )
- Allow the user to change stereo mode for the desktop view from the icon tray
- Start submitting depth information together with each frame (could improve reprojection in some runtimes)
Known Issues
Refresh rate changes cause lots of errors when processing inputs (e.g., changing between 80Hz and 120Hz from SteamVR while VRScreenCap is running)
VRScreenCap-v0.4.0-dev4
- Better Desktop Duplication crate (draws cursor when needed, doesn't copy the acquired frame to system memory)
- Better logging
- Reworked internal color conversions
Full Changelog: 0.4.0-dev3...v0.4.0-dev4
VRScreenCap-v0.4.0-dev3
- Oculus runtime fixes
- Fix some invalidation logic, the desktop duplication should now correctly kick in when a game using katanga vr closes
Full Changelog: 0.4.0-dev2...v0.4.0-dev3
VRScreenCap-v0.4.0-dev2
- Correct order of some OpenXR calls
- Better profiling
- Add Desktop Duplication support when no Katanga stream is detected
VRScreenCap-v0.4.0
- Updated dependencies
- Better logging + Instrumentation
- Add ambient light
VRScreenCap-v0.3.1
VRScreenCap-v0.3.0
What's Changed
- Settings can now be changed through a JSON file, they should apply instantly on file save (a GUI is provided for live editing by samfisherirl)
- Scale now corresponds to the virtual screen width in meters
- Support for DX12 streams coming from ReshadeVRExport which enables the use of
- Flugan's Geo3D
- BlueSkyDefender's SuperDepth3D (might require you to swap the eyes from the settings)
- Added in-app recentering (both with and without horizon-lock)
- Can be toggled from the tray icon menu
- Can be recentered by holding the controllers near the headset and looking at the desired direction:
- 1 Controller: recenters normally
- 2 Controllers: disables the horizon-lock