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snippets.json
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{
"Dots Create ISystem": {
"prefix": "dcs",
"body": [
"using Unity.Burst;",
"using Unity.Entities;",
"using Unity.Mathematics;",
"using Unity.Transforms;",
"",
"namespace ${1}",
"{",
"\t[BurstCompile]",
"\tpublic partial struct ${2:$TM_FILENAME_BASE} : ISystem",
"\t{",
"\t\tpublic void OnCreate(ref SystemState state)",
"\t\t{",
"\t\t\t${0}",
"\t\t}",
"",
"\t\t[BurstCompile]",
"\t\tpublic void OnUpdate(ref SystemState state)",
"\t\t{",
"\t\t\t",
"\t\t}",
"",
"\t\tpublic void OnDestroy(ref SystemState state)",
"\t\t{",
"\t\t\t",
"\t\t}",
"\t}",
"}"
],
"description": "Create a Unity DOTS System with the ISystem interface"
},
"Dots Create ISystem w/ onStart onStop": {
"prefix": "dcsss",
"body": [
"using Unity.Burst;",
"using Unity.Entities;",
"using Unity.Mathematics;",
"using Unity.Transforms;",
"",
"namespace ${1}",
"{",
"\t[BurstCompile]",
"\tpublic partial struct ${2:$TM_FILENAME_BASE} : ISystem, ISystemStartStop",
"\t{",
"\t\tpublic void OnCreate(ref SystemState state)",
"\t\t{",
"\t\t\t${0}",
"\t\t}",
"",
"\t\t[BurstCompile]",
"\t\tpublic void OnUpdate(ref SystemState state)",
"\t\t{",
"\t\t\t",
"\t\t}",
"",
"\t\tpublic void OnDestroy(ref SystemState state)",
"\t\t{",
"\t\t\t",
"\t\t}",
"",
"\t\tpublic void OnStartRunning(ref SystemState state)",
"\t\t{",
"\t\t\t",
"\t\t}",
"",
"\t\tpublic void OnStopRunning(ref SystemState state)",
"\t\t{",
"\t\t\t",
"\t\t}",
"\t}",
"}"
],
"description": "Create a Unity DOTS ISystem with onStartRunning & onStopRunning callbacks"
},
"Dots Create SystemBase": {
"prefix": "dcsb",
"body": [
"using Unity.Entities;",
"using Unity.Mathematics;",
"using Unity.Transforms;",
"",
"namespace ${1}",
"{",
"\tpublic partial class ${2:$TM_FILENAME_BASE} : SystemBase",
"\t{",
"\t\tprotected override void OnCreate()",
"\t\t{",
"\t\t\t${0}",
"\t\t}",
"",
"\t\tprotected override void OnUpdate()",
"\t\t{",
"\t\t\t",
"\t\t}",
"",
"\t\tprotected override void OnDestroy()",
"\t\t{",
"\t\t\t",
"\t\t}",
"\t\tprotected override void OnStartRunning()",
"\t\t{",
"\t\t\t",
"\t\t}",
"",
"\t\tprotected override void OnStopRunning()",
"\t\t{",
"\t\t\t",
"\t\t}",
"\t}",
"}"
],
"description": "Create a managed Unity DOTS System with the SystemBase class"
},
"Dots Create Unmanaged Component": {
"prefix": "dcc",
"body": [
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\tpublic struct ${2:$TM_FILENAME_BASE} : IComponentData",
"\t{",
"\t\tpublic ${3:int} ${4:value};${0}",
"\t}",
"}"
],
"description": "Create a Unity DOTS unmanaged component (recommended if using blittable types)"
},
"Dots Create Managed Component": {
"prefix": "dcmc",
"body": [
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\tpublic class ${2:$TM_FILENAME_BASE} : IComponentData",
"\t{",
"\t\tpublic ${3:string} ${4:value};${0}",
"\t}",
"}"
],
"description": "Create a Unity DOTS managed component (only if using NON-blittable types)"
},
"Dots Create Managed Component w/ External Resource": {
"prefix": "dcmcer",
"body": [
"using System;",
"using UnityEngine;",
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\tpublic class ${2:$TM_FILENAME_BASE} : IComponentData, IDisposable, ICloneable",
"\t{",
"\t\tpublic ${3:ParticleSystem} ${4:ParticleSystem};${0}",
"",
"\t\tpublic void Dispose()",
"\t\t{",
"\t\t\t//garbage collection when this component is destroyed",
"\t\t\tUnityEngine.Object.Destroy(${4:ParticleSystem});",
"\t\t}",
"",
"\t\tpublic object Clone()",
"\t\t{",
"\t\t\t//duplicate a new particle system when this entity is duplicated",
"\t\t\t//so that all copy entity instances do not use the same external resource",
"\t\t\treturn new ${2:$TM_FILENAME_BASE} {",
"\t\t\t\t${4:ParticleSystem} = UnityEngine.Object.Instantiate(${4:ParticleSystem})",
"\t\t\t};",
"\t\t}",
"\t}",
"}"
],
"description": "Create a Unity DOTS managed component referencing an external resource"
},
"Dots Create Unmanaged Shared Component": {
"prefix": "dcsc",
"body": [
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\tpublic struct ${2:$TM_FILENAME_BASE} : ISharedComponentData",
"\t{",
"\t\tpublic ${3:int} ${4:value};${0}",
"\t}",
"}"
],
"description": "Create a Unity DOTS unmanaged shared component (for components used on many entities & with the same values)"
},
"Dots Create Managed Shared Component": {
"prefix": "dcmsc",
"body": [
"using System;",
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\tpublic struct ${2:$TM_FILENAME_BASE} : ISharedComponentData, IEquatable<${2:$TM_FILENAME_BASE}>",
"\t{",
"\t\tpublic ${3:string} ${4:value};${0}",
"",
"\t\tpublic bool Equals(${2:$TM_FILENAME_BASE} other)",
"\t\t{",
"\t\t\treturn ${4:value}.Equals(other.${4:value});",
"\t\t}",
"",
"\t\tpublic override int GetHashCode()",
"\t\t{",
"\t\t\treturn ${4:value}.GetHashCode();",
"\t\t}",
"\t}",
"}"
],
"description": "Create a Unity DOTS managed shared component (for shared components using non-blittable types)"
},
"Dots Create Tag Component": {
"prefix": "dctc",
"body": [
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\tpublic struct ${2:$TM_FILENAME_BASE} : IComponentData { }",
"}"
],
"description": "Create a Unity DOTS tag component"
},
"Dots Create Job": {
"prefix": "dcj",
"body": [
"public partial struct ${2:Calculation}Job : IJobEntity",
"{",
"\tvoid Execute(ref ${3:Component} ${4:component})",
"\t{",
"\t\t${0}",
"\t}",
"}"
],
"description": "Create a Unity DOTS Job"
},
"Dots Create Baker": {
"prefix": "dcb",
"body": [
"using UnityEngine;",
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\tpublic class ${2:$TM_FILENAME_BASE} : MonoBehaviour",
"\t{",
"\t\tpublic ${3:float} ${4:variable};${0}",
"\t}",
"",
"\tpublic class ${5:Component}Baker : Baker<${2:$TM_FILENAME_BASE}>",
"\t{",
"\t\tpublic override void Bake(${2:$TM_FILENAME_BASE} authoring)",
"\t\t{",
"\t\t\tvar entity = GetEntity(TransformUsageFlags.Dynamic);",
"\t\t\tAddComponent(entity, new ${5:Component}",
"\t\t\t{",
"\t\t\t\t${6:ComponentVariable} = authoring.${4:variable}",
"\t\t\t});",
"\t\t}",
"\t}",
"}"
],
"description": "Create a Unity DOTS component baker & its authoring monobehavior class"
},
"Dots Create Baker w/ Dependency": {
"prefix": "dcbd",
"body": [
"using UnityEngine;",
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\tpublic class ${2:$TM_FILENAME_BASE} : MonoBehaviour",
"\t{",
"\t\tpublic ${3:GameObject} ${4:dataSource};",
"\t}",
"",
"\tpublic class ${5:Component}Baker : Baker<${2:$TM_FILENAME_BASE}>",
"\t{",
"\t\tpublic override void Bake(${2:$TM_FILENAME_BASE} authoring)",
"\t\t{",
"\t\t\tDependsOn(authoring.${4:dataSource});",
"\t\t\t",
"\t\t\tif (authoring.${4:dataSource} == null) return;",
"\t\t\t",
"\t\t\tvar entity = GetEntity(TransformUsageFlags.Dynamic);",
"\t\t\tAddComponent(entity, new ${5:Component}",
"\t\t\t{",
"\t\t\t\t${6:ComponentVariable} = authoring.${4:dataSource}.${0}",
"\t\t\t});",
"\t\t}",
"\t}",
"}"
],
"description": "Create a Unity DOTS component baker referencing another data source (i.e. mesh, gameObject, scriptable obj...)"
},
"Dots Create Aspect": {
"prefix": "dca",
"body": [
"using Unity.Entities;",
"",
"namespace ${1}",
"{",
"\treadonly partial struct ${2:$TM_FILENAME_BASE} : IAspect",
"\t{",
"\t\treadonly ${3|RefRW,RefRO|}<${4:Component}> ${4:ComponentName};${0}",
"\t}",
"}"
],
"description": "Create a Unity DOTS aspect (used to group related components)"
},
"Dots Create Raycast": {
"prefix": "dcrc",
"body": [
"var collisionWorld = SystemAPI.GetSingleton<PhysicsWorldSingleton>().CollisionWorld;",
"",
"RaycastInput input = new RaycastInput()",
"{",
"\tStart = ${1},",
"\tEnd = ${2},",
"\tFilter = new CollisionFilter()",
"\t{",
"\t\tBelongsTo = ${3:~0u},",
"\t\tCollidesWith = ${4:~0u}, //preset is collides w/ everything",
"\t\tGroupIndex = ${5:0}",
"\t}",
"};",
"",
"RaycastHit hit = new RaycastHit();",
"bool didHit = collisionWorld.CastRay(input, out hit);",
"",
"if (didHit)",
"{",
"\t${0}",
"}"
],
"description": "Create a Unity Physics (the DOTS package) raycast. NOTE: requires Unity Physics package to be installed and a using directive - using Unity.Physics;"
}
}