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A rebar3 plugin for simplifying Erlang development for AtomVM

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atomvm_rebar3_plugin

A rebar3 plugin for simplifying development of Erlang applications targeted for the AtomVM Erlang abstract machine.

Quick Start

Create or edit the $HOME/.config/rebar3/rebar.config file to include the atomvm_rebar3_plugin rebar3 plugin:

{plugins, [
    atomvm_rebar3_plugin
]}.

From a working directory, issue the following command:

shell$ rebar3 new atomvm_app myapp
===> Writing myapp/.gitignore
===> Writing myapp/LICENSE
===> Writing myapp/rebar.config
===> Writing myapp/README.md
===> Writing myapp/src/myapp.erl
===> Writing myapp/src/myapp.app.src

This task will create a simple rebar3 project with a minimal AtomVM application in the myapp directory.

Change to the myapp directory and issue the packbeam task to the rebar3 command:

shell$ cd myapp
shell$ rebar3 packbeam
===> Fetching atomvm_rebar3_plugin
===> Fetching packbeam
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Verifying dependencies...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm

An AtomVM AVM file named myapp.avm is created in the _build/default/lib directory:

shell$ ls -l _build/default/lib/myapp.avm
-rw-rw-r--  1 joe  wheel  328 Jan 1 1970 00:01 _build/default/lib/myapp.avm

If you have it installed, you can use the packbeam tool to list the contents of this generated file:

shell$ packbeam list _build/default/lib/myapp.avm
myapp.beam * [384]
myapp/priv/application.bin [220]

See the various flash tasks described below for information about how to flash the generated AVM file to your device.

atomvm_rebar3_plugin tasks

The rebar3 plugin provides the following tasks under the atomvm namespace:

  • packbeam Generate AtomVM packbeam files from your rebar3 project and its dependencies.
  • esp32_flash Flash AtomVM packbeam files to ESP32 devices over a serial connection.
  • stm32_flash Flash AtomVM packbeam files to STM32 devices over a serial connection.
  • uf2create Generate a u2f binary from an AtomVM packbeam file.
  • pico_flash Flash "packed" uf2 files to RP2040 (RPi Pico) devices by copying to FATfs.
  • version Print the version of the atomvm_rebar3_plugin to the console.
  • bootstrap Compile Erlang files that rebar3 otherwise cannot compile. Typically, such files include modules from the OTP kernel or stdlib application that rebar3 uses internally for its own implementation.

IMPORTANT! Some of the above tasks were previously located under the default rebar3 namespace; however, the commands under the default namespace have been DEPRECATED. Users will get a warning message on the console when using deprecated tasks, and any deprecated tasks may be removed in the future without warning. Be sure to migrate any scripts or code you have to use the atomvm namespace.

The tasks listed above are described in more detail below.

Configuration

The tasks supported by this plugin support the following modes of configuration, ordered from highest to lowest in terms of their precedence:

  1. Command-line arguments
  2. rebar.config settings
  3. Environment variables
  4. Hard-wired defaults

Specifically, any options defined on the command line override options by the same name in rebar.config, which in turn override any corresponding environment variable settings, and so forth.

Configuration items for specific tasks are described in detail below for each of the supported tasks.

Any rebar.config settings are defined in the project's rebar.config project file, and are defined as property lists under the atomvm_rebar3_plugin key. The properties in this list are themselves property lists, using the task name as a key, with task-specific configuration for each entry.

A typical rebar.config entry for this plugin therefore takes the form:

{atomvm_rebar3_plugin, [
    {packbeam, [...]},
    {esp32_flash, [...]},
    ...
]}.

Configuration in rebar.config is optional but can be useful in some cases. For example, the flash tasks depend on the packbeam task, to ensure that the AVM file is up to date before flashing. However, if the AVM file is rebuilt, the flash task has no way to tell the packbeam task any task-specific properties it should use as part of the rebuild. If they are defined in rebar.config (or in environment variables), however, they will be used during an implicit rebuild of the AVM file.

The packbeam task

The packbeam task is used to generated an AtomVM packbeam (.avm) file.

shell$ rebar3 help atovm packbeam

Use this plugin to create an AtomVM packbeam file from your rebar3 project.

Usage: rebar3 atomvm packbeam [-e <external>] [-f <force>] [-p <prune>]
                            [-s <start>] [-r <remove_lines>]

-e, --external      External AVM modules
-f, --force         Force rebuild
-p, --prune         Prune unreferenced BEAM files
-s, --start         Start module
-r, --remove_lines  Remove line information from generated AVM files
                    (off by default)
-l, --list          List the contents of AVM files after creation

E.g.,

shell$ rebar3 atomvm packbeam
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Compiling packbeam
===> Verifying dependencies...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm

When using this task, an AVM file with the project name will be created in _build/<profile>/lib/, .e.g.,

shell$ ls -l _build/default/lib/myapp.avm
-rw-rw-r--  1 joe  wheel  8780 May 15 1895 22:03 _build/default/lib/myapp.avm

If your project has any erlang dependencies, the packbeam task will include any BEAM files or priv files from the dependent projects in the final AVM file.

If your project (or any of its dependencies) has multiple modules that export a start/0 entry-point function, you can specify which module to use as the entry-point for your application via the --start (or -s) option:

shell$ rebar3 atomvm packbeam --start my_start_module
...

Using this option will ensure that the generated AVM file with use my_start_module to start the application.

You may use the --prune option (or -p) to prune unnecessary beam files when creating AVM files. Pruning unnecessary files can make your AVM files smaller, leading to faster development cycles and more free space on flash media. Pruning is not enabled by default. Note that if you use the prune option, your project (or at least one of its dependencies) must have a start/0 entry-point. Otherwise, you should treat your project as a library, suitable for inclusion in a different AtomVM project.

By default, line number information is included in generated AVM files. Including line number information is useful for debugging and locating the source of application crashes. However, adding line number information makes AVM files larger and in some cases may have an impact on memory usage. You can remove line number information from your AVM files via the --remove_lines (or -r) flag, if, for example, you are prepared to deploy your application into production.

The packbeam task will use timestamps to determine whether a rebuild is necessary. However, timestamps may not be enough to trigger a rebuild, for example, if a dependency was added or removed. You can force a rebuild of AVM file by adding the --force flag (or -f), with no arguments. All AVM files, including AVM files for dependencies, will be rebuilt regardless of timestamps.

If you would like to view the contents of the AVM file after you have created it, use the --list (of -l) flag to display the entries of the file on the console. Entries which export a start/0 function are marked with an asterisk (*). All entries include their size in bytes, wrapped in square brackets ([]).

shell$ rebar3 atomvm packbeam -l
...
===> AVM file written to .../myapp/_build/default/lib/myapp.avm
AVM contents
============
myapp.beam * [384]
myapp/priv/application.bin [228]

The following table enumerates the properties that may be defined in your project's rebar.config file for this task. Use packbeam as the key for any properties defined for this task.

Note that the --list flag is only operative when the AVM file has been written. Use the --force (-f) flag to force a rebuild of the AVM file, if desired.

Key Type Description
force boolean() Always force a rebuild of the AVM file, even if up to date
prune boolean() Prune unnecessary BEAM files from generated AVM
start atom() The start module
remove_lines boolean() Remove line number information from generated AVM files.
list boolean() List the AVM file contents when generating AVM files.

Example:

{atomvm_rebar3_plugin, [{packbeam, [prune, {start, main}]}]}.

Any setting specified on the command line take precedence over settings in rebar.config, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.

The packbeam task depends on the compile task, so any changes to modules in the project will automatically get rebuilt when running the packbeam task.

External Dependencies

If you already have AVM modules are not available via rebar3, you can direct the packbeam task to these AVM files via the --external (or -e) flag, e.g.,

shell$ rebar3 atomvm packbeam -e <path-to-avm-1> -e <path-to-avm-2> ...
===> Fetching packbeam
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Verifying dependencies...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm

Building OTP Applications

You can use the packbeam task to build AtomVM applications that implements the OTP application behavior, and the atomvm_rebar3_plugin will create an AVM file that contains boot information to start your application automatically when AtomVM starts.

For example, a module that implements the OTP application behavior might look as follows:

%% erlang
-module(myapp_app).

-export([start/2, stop/1]).

start(_Type, Args) ->
    io:format("Starting myapp_app ...~n"),
    myapp_sup:start(Args).

stop(_State) ->
    myapp_sup:stop_children().

(assume myapp_sup is also a part of your OTP application).

And the application configuration file (e.g., myapp.app.src) should include the application module (myapp_app) under it's mod entry:

{
    application, myapp, [
        {description, "My AtomVM application"},
        {vsn, "0.1.0"},
        {registered, []},
        {applications, [
            kernel,
            stdlib
        ]},
        {env,[]},
        {mod, {myapp_app, []}},
        {modules, []},
        {licenses, ["Apache-2.0"]},
        {links, []}
    ]
}.

If you specify init as the start module, then an AVM file will be created:

shell$ rebar3 atovm packbeam -p -s init
===> Analyzing applications...
===> Compiling atomvm_rebar3_plugin
===> Compiling packbeam
...
===> Analyzing applications...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm

This AVM file will contain the init.beam module, along with a boot script (init/priv/start.boot), which will be used by the init.beam module to start your application automatically.

For example:

shell$ packbeam list _build/default/lib/myapp.avm
init.beam * [1428]
myapp_worker.beam [596]
myapp_sup.beam [572]
myapp_app.beam [416]
myapp/priv/application.bin [288]
init/priv/start.boot [56]
myapp/priv/example.txt [24]

Running this AVM file will boot the myapp application automatically, without having to write an entrypoint module.

The esp32-flash task

You may use the esp32_flash task to flash the generated AtomVM packbeam application to the flash storage on an ESP32 device connected over a serial connection.

shell$ rebar3 help atomvm esp32_flash

Use this plugin to flash an AtomVM packbeam file to an ESP32 device.

Usage: rebar3 atomvm esp32_flash [-e <esptool>] [-c <chip>] [-p <port>]
                                [-b <baud>] [-o <offset>]

-e, --esptool  Path to esptool.py
-c, --chip     ESP chip (default auto)
-p, --port     Device port (default /dev/ttyUSB0)
-b, --baud     Baud rate (default 115200)
-o, --offset   Offset (default 0x210000)

The esp32_flash task will use the esptool.py command to flash the ESP32 device. This tool is available via the IDF SDK, or directly via github. The esptool.py command is also available via many package managers (e.g., MacOS Homebrew).

By default, the esp32_flash task will assume the esptool.py command is available on the user's executable path. Alternatively, you may specify the full path to the esptool.py command via the -e (or --esptool) option

By default, the esp32_flash task will write to port /dev/ttyUSB0 at a baud rate of 115200. You may control the port and baud settings for connecting to your ESP device via the -port and -baud options to the esp32_flash task, e.g.,

shell$ rebar3 atomvm esp32_flash --port /dev/tty.SLAB_USBtoUART --baud 921600
...
===> esptool.py --chip esp32 --port /dev/tty.SLAB_USBtoUART --baud 921600 --before default_reset --after hard_reset write_flash -u --flash_mode dio --flash_freq 40m --flash_size detect 0x110000 /home/joe/myapp/_build/default/lib/myapp.avm
esptool.py v2.1
Connecting........_
Chip is ESP32D0WDQ6 (revision 1)
Uploading stub...
Running stub...
Stub running...
Changing baud rate to 921600
Changed.
Configuring flash size...
Auto-detected Flash size: 4MB
Wrote 16384 bytes at 0x00110000 in 0.2 seconds (615.0 kbit/s)...
Hash of data verified.

Leaving...
Hard resetting...

The following table enumerates the properties that may be defined in your project's rebar.config file for this task. Use esp32_flash as the key for any properties defined for this task.

Key Type Description
esptool string() Path to the esptool.py tool, if not already in user's PATH
chip string() ESP32 chip type
port string() Device port on which the ESP32 can be located
baud integer() Device BAUD rate
offset string() Offset into which to write AtomVM application

Example:

{atomvm_rebar3_plugin, [{esp32_flash, [{baud, 921600}]}]}.

Alternatively, the following environment variables may be used to control the above settings:

  • ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_ESPTOOL
  • ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_CHIP
  • ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_PORT
  • ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_BAUD
  • ATOMVM_REBAR3_PLUGIN_ESP32_FLASH_OFFSET

Any setting specified on the command line take precedence over settings in rebar.config, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.

The esp32_flash task depends on the packbeam task, so the packbeam file will get automatically built if any changes have been made to its dependencies.

The stm32_flash task

You may use the stm32_flash task to flash the generated AtomVM packbeam application to the flash storage on an STM32 device connected to an st-link.

Preparing an application for flashing

The stm32 builds of AtomVM do not include a library partition and the AtomVM atomvmlib.avm core library is not flashed to the device. Instead the application should be compiled and packed along with atomvmlib.avm before flashing, for example:

shell$ rebar3 atomvm packbeam -p -e /path/to/atomvmlib.avm

You can acquire the latest AtomVM atomvmlib.avm core library from the Release section of the AtomVM Github repository. Note that the version of the atomvmlib.avm core library must match the version of the AtomVM virtual machine image you have flashed to the device.

Flashing an application to a stm32 device

You may use the stm32_flash task to flash the generated AtomVM packbeam application to the flash storage on an STM32 device connected to an st-link.

shell$ rebar3 help atomvm stm32_flash

Use this plugin to flash an AtomVM packbeam file to an STM32 device.

Usage: rebar3 atomvm stm32_flash [-s <stflash>] [-o <offset>]

-s, --stflash  Path to st-flash
-o, --offset   Offset (default 0x8080000)

The stm32_flash will use the st-flash tool from the open source (bsd-3 licensed) stlink suite of stm32 utilities to flash the STM32 device. This tool is available on github, and in many package managers.

By default, the stm32_flash task will assume the st-flash command is available on the user's executable path. Alternatively, you may specify the full path to the st-flash command via the -s (or --stflash) option

shell$ rebar3 atomvm stm32_flash --stflash /usr/bin/st-flash --offset 0x8080000
===> Verifying dependencies...
===> Analyzing applications...
===> Compiling stm32_hello
===> st-flash --reset write /home/atomvm/AtomVM/stm32_hello/_build/default/lib/stm32_hello.avm 0x8080000

st-flash 1.7.0
2023-07-09T21:42:26 INFO common.c: F42x/F43x: 256 KiB SRAM, 2048 KiB flash in at least 16 KiB pages.
file /home/atomvm/AtomVM/stm32_hello/_build/default/lib/stm32_hello.avm md5 checksum: 5747b8eab41a3696097eb386c785e, stlink checksum: 0x00154e50
2023-07-09T21:42:26 INFO common.c: Attempting to write 29304 (0x7278) bytes to stm32 address: 134742016 (0x8080000)
EraseFlash - Sector:0x8 Size:0x20000 2023-07-09T21:42:28 INFO common.c: Flash page at addr: 0x08080000 erased
2023-07-09T21:42:28 INFO common.c: Finished erasing 1 pages of 131072 (0x20000) bytes
2023-07-09T21:42:28 INFO common.c: Starting Flash write for F2/F4/F7/L4
2023-07-09T21:42:28 INFO flash_loader.c: Successfully loaded flash loader in sram
2023-07-09T21:42:28 INFO flash_loader.c: Clear DFSR
2023-07-09T21:42:28 INFO common.c: enabling 32-bit flash writes
2023-07-09T21:42:29 INFO common.c: Starting verification of write complete
2023-07-09T21:42:29 INFO common.c: Flash written and verified! jolly good!

The following table enumerates the properties that may be defined in your project's rebar.config file for this task. Use stm32_flash as the key for any properties defined for this task.

Key Type Description
stflash string() Path to the st-flash tool, if not already in user's PATH
offset string() Offset into which to write AtomVM application

Example:

{atomvm_rebar3_plugin, [{stm32_flash, [{offset, "0x230000"}]}]}.

Alternatively, the following environment variables may be used to control the above settings:

  • ATOMVM_REBAR3_PLUGIN_STM32_STFLASH
  • ATOMVM_REBAR3_PLUGIN_STM32_FLASH_OFFSET

Any setting specified on the command line take precedence over entries in rebar.config, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.

The stm32_flash task depends on the packbeam task, so the packbeam file will get automatically built if any changes have been made to its dependencies.

The pico_flash task

Flashing an application to a pico (rp2040) device

You may use the pico_flash task to copy the generated AtomVM packbeam application in uf2 format to the flash storage on an Pico device connected to usb. It is not necessary to push the BOOTSEL button while plugging in the Pico to usb, instead provide the path of the device to reset. On Linux this is typically /dev/ttyACM0 (the same device used to monitor serial), on MacOS it is a cu.usbmodem device matching /dev/cu.usbmodem14* (not the /dev/tty.usbmodem14___ device used for serial monitoring).

shell$ rebar3 help atomvm pico_flash

Use this plugin to convert an AtomVM packbeam file to a rp2040 a uf2 file and copy to an rp2040 devices.

Usage: rebar3 atomvm pico_flash [-p <path>] [-r <reset>]

-p, --path   Path to pico device (Defaults Linux:
            /run/media/${USER}/RPI-RP2, MacOS: /Volumes/RPI-RP2)
-r, --reset  Path to serial device to reset before flashing (Defaults
            Linux: /dev/ttyACM0, MacOS: /dev/cu.usbmodem14*)

The pico_flash task depends on the uf2create task which in turn depends on packbeam, so in most cases it is not necessary to execute either of those tasks if the default settings are used, as any changes to modules in the project will get rebuilt before being flashed to the device.

shell$ rebar3 atomvm pico_flash
===> Fetching atomvm_rebar3_plugin v0.7.3
===> Fetching rebar3_hex v7.0.6
===> Fetching hex_core v0.8.4
===> Fetching verl v1.1.1
===> Analyzing applications...
===> Compiling hex_core
===> Compiling verl
===> Compiling rebar3_hex
===> Fetching atomvm_packbeam v0.6.0
===> Fetching rebar3_proper v0.12.1
===> Analyzing applications...
===> Compiling rebar3_proper
===> Analyzing applications...
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Verifying dependencies...
===> Analyzing applications...
===> Compiling hello_world
===> AVM file written to /home/joe/projects/hello_world/_build/default/lib/hello_world/hello_world.avm
===> Resetting device at path /dev/ttyACM0
===> Waiting for the device at path /run/media/${USER}/RPI-RP2 to settle and mount...
===> Copying /home/joe/projects/hello/_build/default/lib/hello.uf2 to /run/media/${USER}/RPI-RP2...

'/home/joe/projects/hello_world/_build/default/lib/hello_world.uf2' -> '/run/media/joe/RPI-RP2/hello_world.uf2'

If your pico uses a different device path or mount directory supply the full path needed for your device:

shell$ rebar3 atomvm pico_flash --path /mnt/pico --reset /dev/cu.usbmodem1411202

Note: If you use the pico_flash task while you are still connected to a serial monitoring application such as minicom or screen the pico_flash task will attempt to locate picotool in the users PATH. If picotool is found it will be used to reboot the pico, disconnecting the serial monitor in the process, and the device will be put into BOOTSEL mode after it is rebooted. If picotool is not available the user will be informed, and reminded that manually closing the serial monitor is necessary before using pico_flash.

Warning: There is currently a known bug that occurs when the VM has exited, the processor is left in as hung state. The device will take unusually long attempting to reset, and fail to mount the FAT partition within 30 seconds and pico_flash will fail. There is work under way to fix this bug, but in the meantime it can be worked around by unplugging the pico from usb and plug it back in again, before repeating the flash procedure.

The following table enumerates the properties that may be defined in your project's rebar.config file for this task. Use pico_flash as the key for any properties defined for this task.

Key Type Description
path string() Path to pico device
reset string() Path to serial device to reset before flashing

Example:

{atomvm_rebar3_plugin, [{pico_flash, [{reset, "/dev/cu.usbmodem1411202"}]}]}.

Alternatively, the following environment variables may be used to control the above settings:

  • ATOMVM_REBAR3_PLUGIN_PICO_MOUNT_PATH | ATOMVM_PICO_MOUNT_PATH
  • ATOMVM_REBAR3_PLUGIN_PICO_RESET_DEV | ATOMVM_PICO_RESET_DEV

Any setting specified on the command line take precedence over entries in rebar.config, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.

Note the setting ATOMVM_REBAR3_PLUGIN_PICO_MOUNT_PATH and ATOMVM_REBAR3_PLUGIN_PICO_RESET_PATH take precedence, but ATOMVM_PICO_MOUNT_PATH and ATOMVM_PICO_RESET_DEV are also honoured as a fallback, so that the same environment setting can be shared with the ExAtomVM mix plugin.

The pico_flash task depends on the uf2create task (which in turn depends on the packbeam task), so the so the application will be packed and re-formatted if any changes have been made to dependencies.

The uf2create task

The uf2create task is used to generated an uf2 binary suitable for running on a Pico (RP2040) device from an AtomVM packbeam (.avm) file.

shell$ rebar3 help atomvm uf2create

Use this plugin to create Raspberry Pico uf2 files from an AtomVM packbeam file.

Usage: rebar3 atomvm uf2create [-f <family_id>] [-o <output>]
                           [-s <start>] [-i <input>]

  -f, --family_id  Flavor of uf2 file to create (default rp2040)
  -o, --output      Output path/name
  -s, --start       Start address for the uf2 binary (default 0x10180000)
  -i, --input       Input avm file to convert to uf2

It should not be necessary to use this tool before using pico_flash, unless you have built a custom VM that requires changing the start address of the uf2 binary. If the application has not been compiled, or packed with packbeam, these steps will be run first using the default settings for packbeam.

The following table enumerates the valid family_id options:

Key Description
rp2040 Original Raspberry Pi Pico and Pico-W
rp2035 Raspberry Pi Pico 2
data Raspberry Pi Pico 2
universal Universal format for both rp2040 and rp2035

Note the convenience of universal uf2 binaries comes with the expense of being twice the size, as both versions are included in the universal uf2.

The following table enumerates the properties that may be defined in your project's rebar.config file for this task. Use uf2create as the key for any properties defined for this task.

Key Type Description
start string() Start address for the uf2 binary
family_id string() The family_id or flavor of uf2 to build

Example:

{atomvm_rebar3_plugin, [{uf2create, [{start, "0x10180000"},{family_id,universal}]}]}.

Alternatively, the following environment variables may be used to control the above settings:

  • ATOMVM_REBAR3_PLUGIN_UF2CREATE_START | ATOMVM_PICO_APP_START
  • ATOMVM_REBAR3_PLUGIN_UF2_FAMILY | ATOMVM_PICO_UF2_FAMILY

Note the settings ATOMVM_REBAR3_PLUGIN_UF2CREATE_START and ATOMVM_REBAR3_PLUGIN_UF2_FAMILY take precedence, but ATOMVM_PICO_APP_START andATOMVM_PICO_UF2_FAMILY will also be used, if set, so that the same environment setting can be shared with the ExAtomVM mix plugin.

Any setting specified on the command line take precedence over entries in rebar.config, which in turn take precedence over environment variable settings, which in turn take precedence over the default values specified above.

The uf2create task depends on the packbeam task, so the packbeam file will get automatically built if any changes have been made to its dependencies.

The version task

use the version task to print the current version of the atomvm_rebar3_plugin to the console.

shell$ rebar3 atomvm version
0.7.3

The bootstrap task

Use the bootstrap task to compile Erlang files that rebar3 is otherwise unable to compile. Typically, such files include modules from the OTP kernel or stdlib application that rebar3 uses internally for its own implementation.

Note. The default rebar3 compile task has the unfortunate feature (bug?) that it will load files that it compiles, which can be problematic if you are compiling modules that share names with modules that rebar3 is using as part of its own implementation.

shell$ rebar3 help atomvm bootstrap

This plugin is used internally by the atomvm packbeam task to compile
modules that cannot be compiled directly by rebar.

Users typically have no reason to use this task directly.

Usage: rebar3 atomvm tstrap [-b <bootstrap_dir>] [-f <force>]

-b, --bootstrap_dir  Bootstrap directory
-f, --force         Force rebuild

To use this task, place files that you would like to have compiled by the task in the bootstrap directory of your rebar3 project (or in a directory of your choosing -- see below).

shell$ ls bootstrap
application.erl

Files in this directory will be compiled and included in any generated PackBEAM files.

Note. The bootstrap task is used internally by the atomvm_rebar3_plugin when the packbeam task is run. Users typically do not have a need to run this task manually.

The following table enumerates the properties that may be defined in your project's rebar.config file for this task. Use bootstrap as the key for any properties defined for this task.

Key Type Description
force boolean() Always force recompilation of bootstrap files, even if up to date
bootstrap_dir string() | undefined (Optional) path to a directory containing bootstrap files. By default, the bootstrap task will use the bootstrap directory in the top-level project directory. The path may be relative (to where the command is run) or absolute.

Example:

{atomvm_rebar3_plugin, [
    {bootstrap, [
        {bootstrap_dir, "/path/to/bootstrap_dir"}, force
    ]}
]}.

Any setting specified on the command line take precedence over entries in rebar.config, which in turn take precedence over the default values specified above.

AtomVM App Template

The atomvm_rebar3_plugin contains template definitions for generating skeletal rebar3 projects.

The best way to make use of this template is to include the atomvm_rebar3_plugin in your $HOME/.config/rebar3/rebar.config file, e.g.,

{plugins, [
    atomvm_rebar3_plugin
]}.

You can then generate a minimal AtomVM application as follows:

shell$ rebar3 new atomvm_app myapp
===> Writing myapp/.gitignore
===> Writing myapp/LICENSE
===> Writing myapp/rebar.config
===> Writing myapp/README.md
===> Writing myapp/src/myapp.erl
===> Writing myapp/src/myapp.app.src

This task will create a simple rebar3 project with a minimal AtomVM application in the myapp directory.

Change to the myapp directory and issue the packbeam task to the rebar3 command:

shell$ cd myapp
shell$ rebar3 packbeam
===> Fetching atomvm_rebar3_plugin
===> Fetching packbeam
===> Compiling packbeam
===> Compiling atomvm_rebar3_plugin
===> Verifying dependencies...
===> Compiling myapp
===> AVM file written to .../myapp/_build/default/lib/myapp.avm

An AtomVM AVM file is created in the _build/default/lib directory:

shell$ ls -l _build/default/lib/myapp.avm
-rw-rw-r--  1 joe  wheel  328 Jan 1 1970 00:01 _build/default/lib/myapp.avm

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A rebar3 plugin for simplifying Erlang development for AtomVM

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