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RL_M

Larn - maintained and developed for modern systems

I am the official maintainer of Larn.

Supported Systems

  • GNU/Linux
  • macOS
  • Windows

Changes

  • I will be taking my old changes the caused friction in the community and implementing them as they were in Larn 12.3.

Fixes

  • Numerous crashes, random segfaults have been fixed, the game is completely stable.
  • Updates to gameplay will be done if / when there is a need and as long as it doesn't affect the core gameplay.

Building

  • For GNU/Linux systems, go into the 'src' directory and type 'make prep' and the 'make'. Afterwards, ./larn will run the game and all files are saved into your user ~/.larn directory.

  • For Windows, an MSVC solution is present (MingW is not supported).

NOTE: I'm starting the deprecation of older C compilers. Next commits will not be compilable anymore on anything less than a C17 compatible compiler.

Future

Update: 14/12/2021 - Yes I am still active and yes it is getting updates in a private repository.

I am still active and am refactoring a huge amount of the source code. To continue developing it for modern systems, a lot of the cruft that has accumulated over the past 30 years needs desperate attention. Most notably the input/output code and the display code.

There is no time frame for this and no releases will be done until it is finished. Think nethack, which underwent a similar thing.

Thanks for the understanding.