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scores.c
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scores.c
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/* scores.c
*
* readboard() Function to read in the scoreboard into a static buffer
* writeboard() Function to write the scoreboard from readboard()'s buffer
* makeboard() Function to create a new scoreboard (wipe out old one)
* hashewon() Function to return 1 if player has won a game before, else 0
* int paytaxes(x) Function to pay taxes if any are due
* winshou() Subroutine to print out the winning scoreboard
* shou(x) Subroutine to print out the non-winners scoreboard
* showscores() Function to show the scoreboard on the terminal
* showallscores() Function to show scores and the iven lists that go with them
* sortboard() Function to sort the scoreboard
* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
* new1sub(score,i,whoo,taxes) Subroutine to put player into a
* new2sub(score,i,whoo,whyded) Subroutine to put player into a
* died(x) Subroutine to record who played larn, and what the score was
* diedsub(x) Subroutine to print out a line showing player when he is killed
* diedlog() Subroutine to read a log file and print it out in ascii format
* getplid(name) Function to get players id # from id file
*/
#if defined WINDOWS_VS
#include <io.h>
#include <fcntl.h>
#endif
#ifdef NIX
#include <unistd.h>
#include <fcntl.h>
#endif
#include <string.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <time.h>
#include "includes/bill.h"
#include "includes/larn.h"
#include "includes/inventory.h"
#include "includes/scores.h"
#include "includes/nap.h"
#include "includes/io.h"
struct scofmt /* This is the structure for the scoreboard */
{
int score; /* the score of the player */
int what; /* the number of the monster that killed player */
int level; /* the level player was on when he died */
int hardlev; /* the level of difficulty player played at */
int order; /* the relative ordering place of this entry */
char who[LOGNAMESIZE]; /* the name of the character */
int sciv[26][2]; /* this is the inventory list of the character */
};
struct wscofmt /* This is the structure for the winning scoreboard */
{
int score; /* the score of the player */
int timeused; /* the time used in mobuls to win the game */
long taxes; /* taxes he owes to LRS */
int hardlev; /* the level of difficulty player played at */
int order; /* the relative ordering place of this entry */
int hasmail; /* 1 if mail is to be read, 0 otherwise */
char who[LOGNAMESIZE]; /* the name of the character */
};
struct log_fmt /* 102 bytes struct for the log file */
{
long score; /* the players score */
time_t diedtime; /* time when game was over */
int cavelev; /* level in caves */
int diff; /* difficulty player played at */
#ifdef EXTRA
int elapsedtime; /* real time of game in seconds */
int bytout; /* bytes input and output */
int bytin;
int moves; /* number of moves made by player */
int ac; /* armor class of player */
int hp, hpmax; /* players hitpoints */
int killed, spused; /* monsters killed and spells cast */
int usage; /* usage of the cpu in % */
int lev; /* player level */
#endif
char who[12]; /* player name */
char what[46]; /* what happened to player */
};
static int winshou (void);
static int shou (int);
static int sortboard (void);
static void newscore (int, char *, int, int);
static void new1sub (int, int, char *, int);
static void new2sub (int, int, char *, int);
static void diedsub (int);
static int readboard (void);
static int writeboard (void);
static struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */
static struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */
static struct log_fmt logg; /* structure for the log file */
static char *whydead[] = {
"quit", "suspended", "self - annihilated", "shot by an arrow",
"hit by a dart", "fell into a pit", "fell into a bottomless pit",
"a winner", "trapped in solid rock", "killed by a missing save file",
"killed by an old save file", "caught by the greedy cheater checker trap",
"killed by a protected save file",
"killed his family and committed suicide",
"erased by a wayward finger", "fell through a bottomless trap door",
"fell through a trap door", "drank some poisonous water",
"fried by an electric shock", "slipped on a volcano shaft",
"killed by a stupid act of frustration", "attacked by a revolting demon",
"hit by his own magic", "demolished by an unseen attacker",
"fell into the dreadful sleep", "killed by an exploding chest",
"teleported into solid rock",
/*26 */ "killed by a missing maze data file", "annihilated in a sphere",
"died a post mortem death", "wasted by a malloc() failure"
};
/* Rewriting the scoring (read, write and make board functions) into plain 'ol C
because the previous implementations were shockingly awful, messy,
non-standard garbage. ~Gibbon
*/
/*
* readboard() Function to read in the scoreboard into a static buffer
*
* returns -1 if unable to read in the scoreboard, returns 0 if all is OK
*/
static int
readboard (void)
{
FILE *pFile;
int b;
pFile = fopen(scorefile, "rb");
if (pFile == NULL)
{
printf("ERROR: scorefile is not readable \n");
lflush();
return(-1);
}
b = fread(sco,sizeof(struct scofmt)*SCORESIZE,1,pFile);
if (b != 1)
{
printf("ERROR: Loosers scoreboard is not readable\n");
fclose(pFile);
return(-1);
}
b = fread(winr,sizeof(struct wscofmt)*SCORESIZE,1,pFile);
if (b != 1)
{
printf("ERROR: Winners scoreboard is not readable\n");
fclose(pFile);
return(-1);
}
fclose(pFile);
return 0;
}
/*
* writeboard() Function to write the scoreboard from readboard()'s buffer
*
* returns -1 if unable to write the scoreboard, returns 0 if all is OK
*/
static int
writeboard (void)
{
FILE *pFile;
int b;
set_score_output();
pFile = fopen(scorefile, "wb");
if (pFile == NULL)
{
printf("ERROR: scorefile is not writable \n");
lflush();
return(-1);
}
b = fwrite(sco,sizeof(struct scofmt)*SCORESIZE,1,pFile);
if (b != 1)
{
printf("ERROR: Loosers scoreboard is not writable\n");
fclose(pFile);
return(-1);
}
b = fwrite(winr,sizeof(struct wscofmt)*SCORESIZE,1,pFile);
if (b != 1)
{
printf("ERROR: Winners scoreboard is not writable\n");
fclose(pFile);
return(-1);
}
fclose(pFile);
return 0;
}
/*
* makeboard() Function to create a new scoreboard (wipe out old one)
*
* returns -1 if unable to write the scoreboard, returns 0 if all is OK
*/
int
makeboard (void)
{
int i;
for (i = 0; i < SCORESIZE; i++)
{
winr[i].taxes = winr[i].score = sco[i].score = 0;
winr[i].order = sco[i].order = (short) i;
}
if (writeboard())
{
printf("ERROR: unable to write a new scoreboard\n");
return(-1);
}
/* Why bother redefining a function? Just use standard *NIX functions
and be done with it. Windows won't even need to set permissions anyway
so no need for 'cross platform' here. Sheesh.. ~Gibbon
*/
#if defined NIX
chmod(scorefile, 0666);
#endif
return(0);
}
/*
* hashewon() Function to return 1 if player has won a game before, else 0
*
* This function also sets cdesc[HARDGAME] to appropriate value -- 0 if not a
* winner, otherwise the next level of difficulty listed in the winners
* scoreboard. This function also sets outstanding_taxes to the value in
* the winners scoreboard.
*/
int
hashewon (void)
{
int i;
cdesc[HARDGAME] = 0;
if (readboard () < 0)
return (0); /* can't find scoreboard */
for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */
if (strcmp (winr[i].who, logname) == 0)
if (winr[i].score > 0)
{
cdesc[HARDGAME] = winr[i].hardlev + 1;
/* outstanding_taxes = winr[i].taxes; */
return (1);
}
return (0);
}
void
checkmail (void)
{
int i;
int gold, taxes;
if (readboard () < 0)
return; /* can't find scoreboard */
for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */
if (strcmp (winr[i].who, logname) == 0 && winr[i].score > 0
&& winr[i].hasmail)
{
winr[i].hasmail = 0;
gold = taxes = winr[i].taxes;
writeboard ();
/* Intuit the amount of gold -- should have changed
* the score file, but ... TAXRATE is an fraction.
*/
while ((gold * TAXRATE) < taxes)
gold += taxes;
readmail (gold);
}
}
/*
* int paytaxes(x) Function to pay taxes if any are due
*
* Enter with the amount (in gp) to pay on the taxes.
* Returns amount actually paid.
*/
int
paytaxes (int x)
{
int i;
int amt;
if (x < 0)
return (0L);
if (readboard () < 0)
return (0L);
for (i = 0; i < SCORESIZE; i++)
if (strcmp (winr[i].who, logname) == 0) /* look for players winning entry */
if (winr[i].score > 0) /* search for a winning entry for the player */
{
amt = winr[i].taxes;
if (x < amt)
amt = x; /* don't overpay taxes (Ughhhhh) */
winr[i].taxes -= amt;
outstanding_taxes -= amt;
if (writeboard () < 0)
return (0);
return (amt);
}
return (0L); /* couldn't find user on winning scoreboard */
}
/*
* winshou() Subroutine to print out the winning scoreboard
*
* Returns the number of players on scoreboard that were shown
*/
static int
winshou (void)
{
struct wscofmt *p;
int i, j, count;
for (count = j = i = 0; i < SCORESIZE; i++) /* is there anyone on the scoreboard? */
if (winr[i].score != 0)
{
j++;
break;
}
if (j)
{
lprcat ("\n Score Difficulty Time Needed Larn Winners List\n");
for (i = 0; i < SCORESIZE; i++) /* this loop is needed to print out the */
for (j = 0; j < SCORESIZE; j++) /* winners in order */
{
p = &winr[j]; /* pointer to the scoreboard entry */
if (p->order == i)
{
if (p->score)
{
count++;
lprintf ("%10d %2d %5d Mobuls %s \n",
(int) p->score, (int) p->hardlev,
(int) p->timeused, p->who);
}
break;
}
}
}
return (count); /* return number of people on scoreboard */
}
/*
* Subroutine to print out the non-winners scoreboard
*
* Enter with 0 to list the scores, enter with 1 to list inventories too
* Returns the number of players on scoreboard that were shown
*/
static int
shou (int x)
{
int i, j, n, k;
int count;
for (count = j = i = 0; i < SCORESIZE; i++) /* is the scoreboard empty? */
if (sco[i].score != 0)
{
j++;
break;
}
if (j)
{
lprcat ("\n Score Difficulty Larn Visitor Log\n");
for (i = 0; i < SCORESIZE; i++) /* be sure to print them out in order */
for (j = 0; j < SCORESIZE; j++)
if (sco[j].order == i)
{
if (sco[j].score)
{
count++;
lprintf ("%10ld %2d %s ", sco[j].score,
sco[j].hardlev, sco[j].who);
if (sco[j].what < 256)
lprintf ("killed by a %s", monster[sco[j].what].name);
else
lprintf ("%s", whydead[sco[j].what - 256]);
if (x != 263)
lprintf (" on %s", levelname[sco[j].level]);
if (x)
{
for (n = 0; n < 26; n++)
{
iven[n] = sco[j].sciv[n][0];
ivenarg[n] = sco[j].sciv[n][1];
}
for (k = 1; k < 99; k++)
{
for (n = 0; n < 26; n++)
{
if (k == iven[n])
show3 (n);
}
}
lprcat ("\n\n");
}
else
lprc ('\n');
}
j = SCORESIZE;
}
}
return (count); /* return the number of players just shown */
}
/*
* showscores() Function to show the scoreboard on the terminal
*
* Returns nothing of value
*/
static char esb[] = "The scoreboard is empty.\n";
void
showscores (void)
{
int i, j;
lflush ();
lcreat ((char *) 0);
if (readboard () < 0)
{
return;
}
i = winshou ();
j = shou (0);
if (i + j == 0)
{
lprcat (esb);
}
else
{
lprc ('\n');
}
lflush ();
}
/* showscores, clib version */
/*
void show_scoreboard(void)
{
int i, j;
FILE * fp;
fp = fopen(scorefile, "rb");
if (fp == NULL) {
puts("Can't read scoreboard\n");
return;
}
fread(sco, sizeof(sco), 1, fp);
fread(winr, sizeof(winr), 1, fp);
fclose(fp);
i = show_winscores();
j = show_regscores(0);
if (i + j == 0)
puts(esb);
else
putchar('\n');
}
*/
/*
* showallscores() Function to show scores and the iven lists that go with them
*
* Returns nothing of value
*/
void
showallscores (void)
{
int i, j;
lflush ();
lcreat ((char *) 0);
if (readboard () < 0)
return;
cdesc[WEAR] = cdesc[WIELD] = cdesc[SHIELD] = -1; /* not wielding or wearing anything */
for (i = 0; i < MAXPOTION; i++)
potionname[i][0] = ' ';
for (i = 0; i < MAXSCROLL; i++)
scrollname[i][0] = ' ';
i = winshou ();
j = shou (1);
if (i + j == 0)
lprcat (esb);
else
lprc ('\n');
lflush ();
}
/*
* sortboard() Function to sort the scoreboard
*
* Returns 0 if no sorting done, else returns 1
*/
static int
sortboard (void)
{
int i, pos, j = 0;
int jdat;
for (i = 0; i < SCORESIZE; i++)
sco[i].order = winr[i].order = -1;
pos = 0;
while (pos < SCORESIZE)
{
jdat = 0;
for (i = 0; i < SCORESIZE; i++)
if ((sco[i].order < 0) && (sco[i].score >= jdat))
{
j = i;
jdat = sco[i].score;
}
sco[j].order = pos++;
}
pos = 0;
while (pos < SCORESIZE)
{
jdat = 0;
for (i = 0; i < SCORESIZE; i++)
if ((winr[i].order < 0) && (winr[i].score >= jdat))
{
j = i;
jdat = winr[i].score;
}
winr[j].order = pos++;
}
return (1);
}
/*
* newscore(score, whoo, whyded, winner) Function to add entry to scoreboard
* int score, winner, whyded;
* char *whoo;
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and TRUE/FALSE in winner if a winner
* ex. newscore(1000, "player 1", 32, 0);
*/
static void
newscore (int score, char *whoo, int whyded, int winner)
{
int i;
int taxes;
if (readboard () < 0)
return; /* do the scoreboard */
/* if a winner then delete all non-winning scores */
if (cheat)
winner = 0; /* if he cheated, don't let him win */
if (winner)
{
for (i = 0; i < SCORESIZE; i++)
if (strcmp (sco[i].who, logname) == 0)
sco[i].score = 0;
taxes = score * TAXRATE;
score += 100000 * cdesc[HARDGAME]; /* bonus for winning */
/* if he has a slot on the winning scoreboard update it if greater score */
for (i = 0; i < SCORESIZE; i++)
if (strcmp (winr[i].who, logname) == 0)
{
new1sub (score, i, whoo, taxes);
return;
}
/* he had no entry. look for last entry and see if he has a greater score */
for (i = 0; i < SCORESIZE; i++)
if (winr[i].order == SCORESIZE - 1)
{
new1sub (score, i, whoo, taxes);
return;
}
}
/* for not winning scoreboard */
else if (!cheat)
#if defined MULTIPLE_SCORE_ENTRY
/* a copy of the below score checking without the hard-coded limitation of a single entry (if the user wants it defined). Otherwise remove the define from the makefile. -Gibbon */
{
for (i = 0; i < SCORESIZE; i++)
if (sco[i].order == SCORESIZE - 1)
{
new2sub (score, i, whoo, whyded);
return;
}
}
}
#else
{
/* if he has a slot on the scoreboard update it if greater score.*/
for (i = 0; i < SCORESIZE; i++)
if (strcmp (sco[i].who, logname) == 0)
{
new2sub (score, i, whoo, whyded);
return;
}
/* he had no entry. look for last entry and see if he has a greater score */
for (i = 0; i < SCORESIZE; i++)
if (sco[i].order == SCORESIZE - 1)
{
new2sub (score, i, whoo, whyded);
return;
}
}
}
#endif
/*
* new1sub(score,i,whoo,taxes) Subroutine to put player into a
* int score,i,whyded,taxes; winning scoreboard entry if his score
* char *whoo; is high enough
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and TRUE/FALSE in winner if a winner
* slot in scoreboard in i, and the tax bill in taxes.
* Returns nothing of value
*/
static void
new1sub (int score, int i, char *whoo, int taxes)
{
struct wscofmt *p;
p = &winr[i];
p->taxes += taxes;
if ((score >= p->score) || (cdesc[HARDGAME] > p->hardlev))
{
strcpy (p->who, whoo);
p->score = score;
p->hardlev = cdesc[HARDGAME];
p->timeused = gtime / 100;
p->hasmail = 1;
}
}
/*
* new2sub(score,i,whoo,whyded) Subroutine to put player into a
* int score,i,whyded,taxes; non-winning scoreboard entry if his
* char *whoo; score is high enough
*
* Enter with the total score in gp in score, players name in whoo,
* died() reason # in whyded, and slot in scoreboard in i.
* Returns nothing of value
*/
static void
new2sub (int score, int i, char *whoo, int whyded)
{
int j;
struct scofmt *p;
p = &sco[i];
if ((score >= p->score) || (cdesc[HARDGAME] > p->hardlev))
{
strcpy (p->who, whoo);
p->score = score;
p->what = whyded;
p->hardlev = cdesc[HARDGAME];
p->level = level;
for (j = 0; j < 26; j++)
{
p->sciv[j][0] = iven[j];
p->sciv[j][1] = ivenarg[j];
}
}
}
/*
* died(x) Subroutine to record who played larn, and what the score was
* int x;
*
* if x < 0 then don't show scores
* died() never returns! (unless cdesc[LIFEPROT] and a reincarnatable death!)
*
* < 256 killed by the monster number
* 256 quit
* 257 suspended
* 258 self - annihilated
* 259 shot by an arrow
* 260 hit by a dart
* 261 fell into a pit
* 262 fell into a bottomless pit
* 263 a winner
* 264 trapped in solid rock
* 265 killed by a missing save file
* 266 killed by an old save file
* 267 caught by the greedy cheater checker trap
* 268 killed by a protected save file
* 269 killed his family and killed himself
* 270 erased by a wayward finger
* 271 fell through a bottomless trap door
* 272 fell through a trap door
* 273 drank some poisonous water
* 274 fried by an electric shock
* 275 slipped on a volcano shaft
* 276 killed by a stupid act of frustration
* 277 attacked by a revolting demon
* 278 hit by his own magic
* 279 demolished by an unseen attacker
* 280 fell into the dreadful sleep
* 281 killed by an exploding chest
* 282 killed by a missing maze data file
* 283 killed by a sphere of annihilation
* 284 died a post mortem death
* 285 malloc() failure
* 300 quick quit -- don't put on scoreboard
*/
static int scorerror;
void
died (int x)
{
int f, win;
/*char ch, *mod;
time_t zzz; */
if (cdesc[LIFEPROT] > 0) /* if life protection */
{
switch ((x > 0) ? x : -x)
{
case 256:
case 257:
case 262:
case 263:
case 265:
case 266:
case 267:
case 268:
case 269:
case 271:
case 282:
case 284:
case 285:
case 300:
goto invalid; /* can't be saved */
};
--cdesc[LIFEPROT];
cdesc[HP] = cdesc[HPMAX];
--cdesc[CONSTITUTION];
cursors ();
lprcat ("\nYou feel wiiieeeeerrrrrd all over! ");
lflush ();
nap (3000);
return; /* only case where died() returns */
}
cursors ();
lprcat ("\nPress any key to continue. ");
ttgetch ();
invalid:
/*clearvt100(); */
lflush ();
f = 0;
/* if we are not to display the scores */
if (x < 0)
{
f++;
x = -x;
}
/* for quick exit or saved game */
if ((x == 300) || (x == 257))
{
clearvt100 ();
exit (EXIT_SUCCESS);
}
if (x == 263)
win = 1;
else
win = 0;
cdesc[GOLD] += cdesc[BANKACCOUNT];
cdesc[BANKACCOUNT] = 0;
/* now enter the player at the end of the scoreboard */
newscore (cdesc[GOLD], logname, x, win);
diedsub (x); /* print out the score line */
lflush ();
set_score_output ();
if ((wizard == 0) && (cdesc[GOLD] > 0)) /* wizards can't score */
{
/* now for the scoreboard maintenance -- not for a suspended game */
if (x != 257)
{
if (sortboard ())
scorerror = writeboard ();
}
}
if ((x == 256) || (x == 257) || (f != 0))
{
clearvt100 ();
exit (EXIT_SUCCESS);
}
if (scorerror == 0)
{
lflush ();
screen_clear();
resetscroll ();
showscores (); /* if we updated the scoreboard */
cursors ();
lprcat ("\nPress any key to exit. ");
scbr ();
ttgetch ();
}
clearvt100 ();
exit (EXIT_SUCCESS);
}
/*
* diedsub(x) Subroutine to print out the line showing the player when he is killed
* int x;
*/
static void
diedsub (int x)
{
char ch, *mod;
lprintf ("Score: %ld, Diff: %ld, %s ", cdesc[GOLD], cdesc[HARDGAME],
logname);
if (x < 256)
{
ch = *monster[x].name;
if (ch == 'a' || ch == 'e' || ch == 'i' || ch == 'o' || ch == 'u')
{
mod = "an";
}
else
{
mod = "a";
}
lprintf ("killed by %s %s", mod, monster[x].name);
}
else
{
lprintf ("%s", whydead[x - 256]);
}
if (x != 263)
{
lprintf (" on %s\n", levelname[level]);
}
else
{
lprc ('\n');
}
}
/*
* diedlog() Subroutine to read a log file and print it out in ascii format
*/
void
diedlog (void)
{
int n;
char *p;
struct stat stbuf;
lcreat ((char *) 0);
if (lopen (logfile) < 0)
{
lprintf ("Can't locate log file <%s>\n", logfile);
return;
}
if (fstat (fd, &stbuf) < 0)
{
lprintf ("Can't stat log file <%s>\n", logfile);
return;
}
for (n = stbuf.st_size / sizeof (struct log_fmt); n > 0; --n)
{
lrfill ((char *) &logg, sizeof (struct log_fmt));
p = ctime ((time_t *) & logg.diedtime);
p[16] = '\n';
p[17] = 0;
lprintf ("Score: %d, Diff: %d, %s %s on %d at %s", (int) (logg.score),
(int) (logg.diff), logg.who, logg.what, (int) (logg.cavelev),
p + 4);
#ifdef EXTRA
if (logg.moves <= 0)
logg.moves = 1;
lprintf
(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",
(int) (logg.lev), (int) (logg.ac), (int) (logg.hp),
(int) (logg.hpmax), (int) (logg.elapsedtime));
lprintf
(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",
(int) (logg.bytin), (int) (logg.bytout), (int) (logg.moves),
(int) (logg.killed), (int) (logg.spused));
lprintf (" out bytes per move: %d", (int) (logg.bytout / logg.moves));
lprintf ("\n");
#endif
}
lflush ();
lrclose ();
return;
}
/*
* getplid(name) Function to get players id # from id file
*
* Enter with the name of the players character in name.
* Returns the id # of the players character, or -1 if failure.
* This routine will try to find the name in the id file, if its not there,
* it will try to make a new entry in the file. Only returns -1 if can't
* find him in the file, and can't make a new entry in the file.
* Format of playerids file:
* Id # in ascii \n character name \n
*/
static int havepid = -1; /* playerid # if previously done */
int
getplid (char *nam)
{
int fd7, high = 999, no;
char *p, *p2;
char name[80];
if (havepid != -1)
return (havepid); /* already did it */
lflush (); /* flush any pending I/O */
sprintf (name, "%s\n", nam); /* append a \n to name */
if (lopen (playerids) < 0) /* no file, make it */
{
#if defined WINDOWS_VS
if ((fd7 = _open(playerids, _S_IREAD)) < 0)
{
return (-1); /* can't make it */
}
_close(fd7);
#endif
#if defined NIX
if ((fd7 = open(playerids, S_IWUSR)) < 0)
{
return (-1); /* can't make it */
}
close (fd7);
#endif
goto addone; /* now append new playerid record to file */
}
for (;;) /* now search for the name in the player id file */