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glTFast 6.8.0

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Added

  • (Import) Setting to create textures readable. This allows users to access resulting textures from their scripts.
  • (Export) Non-readable meshes can be exported as well now.
  • (Export) Added support for exporting meshes with vertex compression enabled (effectively converting 16-bit float positions/normals/tangents/texture coordinates to 32-bit floats).
  • (Export) Buffer view targets are set properly now.
  • (Import) Support for mesh primitive modes TRIANGLE_STRIP and TRIANGLE_FAN (thanks @Hexer611 for #22)

Fixed

  • (Export) Writing to files on the web via IndexedDB now works (fixes #625)
  • (Export) test results are validated again.
  • (Export) Removed expendable JSON content when exporting unlit materials without color or texture applied.
  • Primitve mode LINE_LOOP works as expected (thanks @Hexer611 for #22).
  • (Test) Fail export test if glTF JSON contains unexpected or misses expected properties.
  • Increased resilience against invalid animation data.
  • Broken link in CONTRIBUTING.md (thanks @Hexer611 for #22).
  • Loading glTFs with unknown texture extensions (e.g. WebP, EXT_texture_webp) now works (fixes #705).