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Release 0.8.0

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@atteneder atteneder released this 05 Dec 00:57
933bae5

Added

  • Support for texture transform (extension KHR_texture_transform)
  • Support for double sided materials
  • Support for data URI / embedded buffers and images
  • Support for vertex colors in materials
  • Support for implicit/undefined primitive indices
  • Experimental support for primitive modes points, lines, line strip and line loop

Changed

  • Using custom glTF shaders instead of Unity Standard shaders. This speeds up occlusion and roughness/metallic texture loading since they don't have to be converted at runtime anymore.

Fixed

  • Factor and texture (for metallic-roughness and specular-glossiness) are now multiplied as defined in spec.
  • Unlit materials now support baseColorTexture and texture transforms