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Added
Support for texture transform (extension KHR_texture_transform)
Support for double sided materials
Support for data URI / embedded buffers and images
Support for vertex colors in materials
Support for implicit/undefined primitive indices
Experimental support for primitive modes points, lines, line strip and line loop
Changed
Using custom glTF shaders instead of Unity Standard shaders. This speeds up occlusion and roughness/metallic texture loading since they don't have to be converted at runtime anymore.
Fixed
Factor and texture (for metallic-roughness and specular-glossiness) are now multiplied as defined in spec.
Unlit materials now support baseColorTexture and texture transforms