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glTFast 4.5.0

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@atteneder atteneder released this 24 Jan 16:37
· 686 commits to main since this release

This release tackles a couple of material issues in URP/HDRP and simplifies future material extension work.

Upgrade to 4.5.0

New shader graphs are used with certain Universal and High Definition render pipeline versions, so projects that included glTFast's shaders have to check and update their included shaders or shader variant collections (see Materials and Shader Variants for details)).

Changes

Added

  • Generic shader graphs (to reduce the amount of shader graphs to maintain and reduce shader variants)
    • glTF-pbrMetallicRoughness
    • glTF-pbrSpecularGlossiness
    • glTF-unlit

Changed

  • The new, generic shader graphs are used for

Fixed

  • Correct emission in HDRP 12 and later
  • (Shader Graph) Vertex color alpha channel is used properly
  • (Shader Graph) Correct vertex colors when project uses linear color space
  • (Shader Graph) Emission is now in correct color space