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format ui scripts
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Joelrau committed Aug 6, 2024
1 parent 7835bb0 commit 364813c
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Showing 13 changed files with 1,939 additions and 2,123 deletions.
14 changes: 7 additions & 7 deletions data/cdata/ui_scripts/MainMenu/CPMainMenu.lua
Original file line number Diff line number Diff line change
@@ -1,11 +1,11 @@
local CPMainMenu_original = MenuBuilder.m_types["CPMainMenu"]
function CPMainMenuStub( menu, controller )
ret = CPMainMenu_original( menu, controller )

-- play music immediately
Engine.PlayMusic( CoD.Music.MainCPMusic )
function CPMainMenuStub(menu, controller)
ret = CPMainMenu_original(menu, controller)

return ret
-- play music immediately
Engine.PlayMusic(CoD.Music.MainCPMusic)

return ret
end

MenuBuilder.m_types["CPMainMenu"] = CPMainMenuStub
MenuBuilder.m_types["CPMainMenu"] = CPMainMenuStub
378 changes: 189 additions & 189 deletions data/cdata/ui_scripts/MainMenu/CPMainMenuButtons.lua

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324 changes: 162 additions & 162 deletions data/cdata/ui_scripts/MainMenu/CampaignMenuButtons.lua
Original file line number Diff line number Diff line change
@@ -1,178 +1,178 @@
local f0_local1 = function ( f2_arg0 )
f2_arg0.ResumeButton:SetButtonDisabled( not Engine.CanResumeGame( f2_arg0._controllerIndex ) )
if not CONDITIONS.IsTrialLicense( f2_arg0 ) then
local f2_local0 = f2_arg0.MissionSelectButton
local f2_local1 = f2_local0
f2_local0 = f2_local0.SetButtonDisabled
local f2_local2 = Engine.IsTrialLicense()
if not f2_local2 then
if not Engine.IsDevelopmentBuild() and not Engine.GetDvarBool( "mis_cheat" ) then
f2_local2 = not f0_local0( f2_arg0._controllerIndex )
else
f2_local2 = false
end
end
f2_local0( f2_local1, f2_local2 )
end
local f0_local1 = function(f2_arg0)
f2_arg0.ResumeButton:SetButtonDisabled(not Engine.CanResumeGame(f2_arg0._controllerIndex))
if not CONDITIONS.IsTrialLicense(f2_arg0) then
local f2_local0 = f2_arg0.MissionSelectButton
local f2_local1 = f2_local0
f2_local0 = f2_local0.SetButtonDisabled
local f2_local2 = Engine.IsTrialLicense()
if not f2_local2 then
if not Engine.IsDevelopmentBuild() and not Engine.GetDvarBool("mis_cheat") then
f2_local2 = not f0_local0(f2_arg0._controllerIndex)
else
f2_local2 = false
end
end
f2_local0(f2_local1, f2_local2)
end
end

local f0_local2 = function ( f3_arg0, f3_arg1 )
LUI.FlowManager.RequestPopupMenu( nil, "FakeLoadingScreenOverlay", true, 0, false, {
onLoadCompleteFunc = function ()
Engine.SetDvarString( "ui_char_museum_mode", "credits_1" )
Engine.Exec( "profile_difficultyLoad" )
Engine.Exec( "profile_specialistModeLoad" )
Engine.Exec( "profile_yoloModeLoad" )
Engine.Exec( "loadgame_continue" )
Engine.Exec( "updategamerprofile" )
end
} )
LUI.FlowManager.RequestLeaveMenu( f3_arg0 )
local f0_local2 = function(f3_arg0, f3_arg1)
LUI.FlowManager.RequestPopupMenu(nil, "FakeLoadingScreenOverlay", true, 0, false, {
onLoadCompleteFunc = function()
Engine.SetDvarString("ui_char_museum_mode", "credits_1")
Engine.Exec("profile_difficultyLoad")
Engine.Exec("profile_specialistModeLoad")
Engine.Exec("profile_yoloModeLoad")
Engine.Exec("loadgame_continue")
Engine.Exec("updategamerprofile")
end
})
LUI.FlowManager.RequestLeaveMenu(f3_arg0)
end

local f0_local3 = function ( f5_arg0, f5_arg1 )
LUI.FlowManager.RequestPopupMenu( nil, "FakeLoadingScreenOverlay", true, 0, false, {
onLoadCompleteFunc = function ()
Engine.Exec( "set ui_play_credits 1; map shipcrib_epilogue" )
end
} )
local f0_local3 = function(f5_arg0, f5_arg1)
LUI.FlowManager.RequestPopupMenu(nil, "FakeLoadingScreenOverlay", true, 0, false, {
onLoadCompleteFunc = function()
Engine.Exec("set ui_play_credits 1; map shipcrib_epilogue")
end
})
end

--MenuBuilder.registerType( "ResumeGamePopup", function ( f7_arg0, f7_arg1 )
-- MenuBuilder.registerType( "ResumeGamePopup", function ( f7_arg0, f7_arg1 )
-- return MenuBuilder.BuildRegisteredType( "PopupYesNo", {
-- message = Engine.Localize( "@MENU_RESUMEGAME_Q" ),
-- yesAction = f0_local2
-- } )
--end )
local f0_local4 = function ( f8_arg0, f8_arg1, f8_arg2 )
assert( f8_arg0.ResumeButton )
assert( f8_arg0.NewButton )
assert( f8_arg0.CreditsButton )
if not CONDITIONS.IsTrialLicense( f8_arg0 ) then
assert( f8_arg0.MissionSelectButton )
end
f8_arg0._controllerIndex = f8_arg1
f8_arg0.ResumeButton:addEventHandler( "button_action", function ( f9_arg0, f9_arg1 )
Engine.SetDvarString( "start", "" )
LUI.FlowManager.RequestPopupMenu( f9_arg0, "ResumeGamePopup", false, f9_arg1.controller, false )
end )
f8_arg0.NewButton:addEventHandler( "button_action", function ( f10_arg0, f10_arg1 )
Engine.SetDvarString( "start", "" )
if Engine.CanResumeGame( f8_arg1 ) then
LUI.FlowManager.RequestPopupMenu( f8_arg0, "overwrite_warning_menu", true, f10_arg1.controller )
else
LUI.FlowManager.RequestPopupMenu( f8_arg0, "popmenu_autosave_warning", true, f10_arg1.controller )
end
end )
if not CONDITIONS.IsTrialLicense( f8_arg0 ) then
f8_arg0.MissionSelectButton:addEventHandler( "button_action", function ( f11_arg0, f11_arg1 )
Engine.SetDvarString( "start", "" )
LUI.FlowManager.RequestAddMenu( "LevelSelectMenu", true, f11_arg1.controller, false )
end )
end
f8_arg0.CreditsButton:addEventHandler( "button_action", f0_local3 )
f0_local1( f8_arg0 )
f8_arg0:addEventHandler( "update_save_game_available_complete", f0_local1 )
if Engine.GetDvarFloat( "r_filmGrainAtten" ) == 0.25 then
Engine.SetDvarFloat( "r_filmGrainAtten", 1 )
Engine.ExecNow( "profile_setFilmGrain " .. tostring( 1 ), f8_arg1 )
end

f8_arg0.ModsButton:addEventHandler( "button_action", function ( arg0, arg1 )
LUI.FlowManager.RequestAddMenu( "ModSelectMenu", true, arg1.controller, false )
end )
-- end )
local f0_local4 = function(f8_arg0, f8_arg1, f8_arg2)
assert(f8_arg0.ResumeButton)
assert(f8_arg0.NewButton)
assert(f8_arg0.CreditsButton)
if not CONDITIONS.IsTrialLicense(f8_arg0) then
assert(f8_arg0.MissionSelectButton)
end
f8_arg0._controllerIndex = f8_arg1
f8_arg0.ResumeButton:addEventHandler("button_action", function(f9_arg0, f9_arg1)
Engine.SetDvarString("start", "")
LUI.FlowManager.RequestPopupMenu(f9_arg0, "ResumeGamePopup", false, f9_arg1.controller, false)
end)
f8_arg0.NewButton:addEventHandler("button_action", function(f10_arg0, f10_arg1)
Engine.SetDvarString("start", "")
if Engine.CanResumeGame(f8_arg1) then
LUI.FlowManager.RequestPopupMenu(f8_arg0, "overwrite_warning_menu", true, f10_arg1.controller)
else
LUI.FlowManager.RequestPopupMenu(f8_arg0, "popmenu_autosave_warning", true, f10_arg1.controller)
end
end)
if not CONDITIONS.IsTrialLicense(f8_arg0) then
f8_arg0.MissionSelectButton:addEventHandler("button_action", function(f11_arg0, f11_arg1)
Engine.SetDvarString("start", "")
LUI.FlowManager.RequestAddMenu("LevelSelectMenu", true, f11_arg1.controller, false)
end)
end
f8_arg0.CreditsButton:addEventHandler("button_action", f0_local3)
f0_local1(f8_arg0)
f8_arg0:addEventHandler("update_save_game_available_complete", f0_local1)
if Engine.GetDvarFloat("r_filmGrainAtten") == 0.25 then
Engine.SetDvarFloat("r_filmGrainAtten", 1)
Engine.ExecNow("profile_setFilmGrain " .. tostring(1), f8_arg1)
end

f8_arg0.ModsButton:addEventHandler("button_action", function(arg0, arg1)
LUI.FlowManager.RequestAddMenu("ModSelectMenu", true, arg1.controller, false)
end)
end

function CampaignMenuButtons( menu, controller )
local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 440 * _1080p )
self.id = "CampaignMenuButtons"
local f12_local1 = controller and controller.controllerIndex
if not f12_local1 and not Engine.InFrontend() then
f12_local1 = self:getRootController()
end
assert( f12_local1 )
local f12_local2 = self
self:SetSpacing( 10 * _1080p )
local ResumeButton = nil
ResumeButton = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f12_local1
} )
ResumeButton.id = "ResumeButton"
ResumeButton.buttonDescription = Engine.Localize( "LUA_MENU_RESUME_GAME_DESC" )
ResumeButton.Text:setText( Engine.Localize( "MENU_RESUMEGAME_CAPS" ), 0 )
ResumeButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, 0, _1080p * 30 )
self:addElement( ResumeButton )
self.ResumeButton = ResumeButton
local NewButton = nil
NewButton = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f12_local1
} )
NewButton.id = "NewButton"
NewButton.buttonDescription = Engine.Localize( "LUA_MENU_NEW_GAME_DESC" )
NewButton.Text:setText( Engine.Localize( "MENU_NEWGAME_CAPS" ), 0 )
NewButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70 )
self:addElement( NewButton )
self.NewButton = NewButton
local f12_local5 = nil
if not CONDITIONS.IsTrialLicense( self ) then
f12_local5 = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f12_local1
} )
f12_local5.id = "MissionSelectButton"
if not CONDITIONS.IsTrialLicense( self ) then
else
end
if not CONDITIONS.IsTrialLicense( self ) then
f12_local5.buttonDescription = Engine.Localize( "LUA_MENU_MISSION_SELECT_DESC" )
end
f12_local5.Text:setText( Engine.Localize( "MENU_MISSION_SELECT_CAPS" ), 0 )
f12_local5:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110 )
self:addElement( f12_local5 )
self.MissionSelectButton = f12_local5
end
local CreditsButton = nil
CreditsButton = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f12_local1
} )
CreditsButton.id = "CreditsButton"
CreditsButton.buttonDescription = Engine.Localize( "LUA_MENU_CREDITS_DESC" )
CreditsButton.Text:setText( ToUpperCase( Engine.Localize( "MENU_SP_CREDITS_CAPS" ) ), 0 )
CreditsButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150 )
self:addElement( CreditsButton )
self.CreditsButton = CreditsButton
function CampaignMenuButtons(menu, controller)
local self = LUI.UIVerticalList.new()
self:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 440 * _1080p)
self.id = "CampaignMenuButtons"
local f12_local1 = controller and controller.controllerIndex
if not f12_local1 and not Engine.InFrontend() then
f12_local1 = self:getRootController()
end
assert(f12_local1)
local f12_local2 = self
self:SetSpacing(10 * _1080p)
local ResumeButton = nil

ResumeButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1
})
ResumeButton.id = "ResumeButton"
ResumeButton.buttonDescription = Engine.Localize("LUA_MENU_RESUME_GAME_DESC")
ResumeButton.Text:setText(Engine.Localize("MENU_RESUMEGAME_CAPS"), 0)
ResumeButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, 0, _1080p * 30)
self:addElement(ResumeButton)
self.ResumeButton = ResumeButton

local NewButton = nil

NewButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1
})
NewButton.id = "NewButton"
NewButton.buttonDescription = Engine.Localize("LUA_MENU_NEW_GAME_DESC")
NewButton.Text:setText(Engine.Localize("MENU_NEWGAME_CAPS"), 0)
NewButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 40, _1080p * 70)
self:addElement(NewButton)
self.NewButton = NewButton

local f12_local5 = nil
if not CONDITIONS.IsTrialLicense(self) then
f12_local5 = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1
})
f12_local5.id = "MissionSelectButton"
if not CONDITIONS.IsTrialLicense(self) then

else

end
if not CONDITIONS.IsTrialLicense(self) then
f12_local5.buttonDescription = Engine.Localize("LUA_MENU_MISSION_SELECT_DESC")
end
f12_local5.Text:setText(Engine.Localize("MENU_MISSION_SELECT_CAPS"), 0)
f12_local5:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110)
self:addElement(f12_local5)
self.MissionSelectButton = f12_local5
end
local CreditsButton = nil

CreditsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1
})
CreditsButton.id = "CreditsButton"
CreditsButton.buttonDescription = Engine.Localize("LUA_MENU_CREDITS_DESC")
CreditsButton.Text:setText(ToUpperCase(Engine.Localize("MENU_SP_CREDITS_CAPS")), 0)
CreditsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150)
self:addElement(CreditsButton)
self.CreditsButton = CreditsButton

local ModsButton = nil
ModsButton = MenuBuilder.BuildRegisteredType( "MenuButton", {
controllerIndex = f12_local1
} )
ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize( "LUA_MENU_MODS_DESC" )
ModsButton.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_MODS_CAPS" ) ), 0 )
ModsButton:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 160, _1080p * 190 )
self:addElement( ModsButton )
self.ModsButton = ModsButton
local ButtonDescription = nil
ButtonDescription = MenuBuilder.BuildRegisteredType( "ButtonDescriptionText", {
controllerIndex = f12_local1
} )
ButtonDescription.id = "ButtonDescription"
ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 200, _1080p * 300 )
self:addElement( ButtonDescription )
self.ButtonDescription = ButtonDescription
f0_local4( self, f12_local1, controller )
return self

ModsButton = MenuBuilder.BuildRegisteredType("MenuButton", {
controllerIndex = f12_local1
})
ModsButton.id = "ModsButton"
ModsButton.buttonDescription = Engine.Localize("LUA_MENU_MODS_DESC")
ModsButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_MODS_CAPS")), 0)
ModsButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 160, _1080p * 190)
self:addElement(ModsButton)
self.ModsButton = ModsButton

local ButtonDescription = nil

ButtonDescription = MenuBuilder.BuildRegisteredType("ButtonDescriptionText", {
controllerIndex = f12_local1
})
ButtonDescription.id = "ButtonDescription"
ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 504, _1080p * 200, _1080p * 300)
self:addElement(ButtonDescription)
self.ButtonDescription = ButtonDescription

f0_local4(self, f12_local1, controller)
return self
end

MenuBuilder.m_types["CampaignMenuButtons"] = CampaignMenuButtons
MenuBuilder.m_types["CampaignMenuButtons"] = CampaignMenuButtons
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