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#include <std_include.hpp> | ||
#include "loader/component_loader.hpp" | ||
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#include "game/game.hpp" | ||
#include "dvars.hpp" | ||
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#include <utils/hook.hpp> | ||
#include <utils/string.hpp> | ||
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namespace loadscreen | ||
{ | ||
namespace | ||
{ | ||
bool CG_IsShowingProgress_FastFile() | ||
{ | ||
return game::LoadBar_GetLoadedFraction() > 0.0; | ||
} | ||
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void UI_DrawLoadScreenInfo() | ||
{ | ||
auto* mapname = game::Dvar_FindVar("ui_mapname")->current.string; | ||
auto* gametype = game::Dvar_FindVar("ui_gametype")->current.string; | ||
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auto* mapname_ui = game::UI_GetMapDisplayName(mapname); | ||
auto* gametype_ui = game::UI_GetGameTypeDisplayName(gametype); | ||
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const auto* placement = game::ScrPlace_GetActivePlacement(); | ||
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{ | ||
const auto scale_mapname = 0.4f; | ||
const auto scale_gametype = 0.3f; | ||
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auto* font_mapname = game::UI_GetFontHandle(placement, game::FONT_TYPE_OBJECTIVE_FONT, scale_mapname); | ||
auto* font_gametype = game::UI_GetFontHandle(placement, game::FONT_TYPE_OBJECTIVE_FONT, scale_gametype); | ||
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auto text_width_mapname = game::UI_TextWidth(mapname_ui, 0, font_mapname, scale_mapname); | ||
auto text_width_gametype = game::UI_TextWidth(gametype_ui, 0, font_gametype, scale_gametype); | ||
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game::UI_DrawText(placement, mapname_ui, std::numeric_limits<int>::max(), font_mapname, (640.0f - (float)text_width_mapname) * 0.5f, 89.0f, | ||
0, 0, scale_mapname, game::colorWhite, game::FONT_STYLE_SHADOW); | ||
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game::UI_DrawText(placement, gametype_ui, std::numeric_limits<int>::max(), font_gametype, (640.0f - (float)text_width_gametype) * 0.5f, 89.0f + 8.0f + font_mapname->pixelHeight * scale_mapname, | ||
0, 0, scale_gametype, game::colorWhite, game::FONT_STYLE_SHADOW); | ||
} | ||
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game::uiClientState_t cstate{}; | ||
game::CL_GetClientState(0, &cstate); | ||
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bool displayConnectionInfo = true; | ||
if (!_stricmp(cstate.servername, "localhost")) | ||
{ | ||
displayConnectionInfo = false; | ||
} | ||
if (game::LoadBar_GetLoadedFraction() >= 1.0f) | ||
{ | ||
displayConnectionInfo = true; | ||
} | ||
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if (displayConnectionInfo) | ||
{ | ||
const char* s = nullptr; | ||
switch (cstate.connState) | ||
{ | ||
case game::CA_CONNECTING: | ||
s = game::UI_SafeTranslateString("EXE_AWAITINGCONNECTION"); | ||
s = game::UI_ReplaceConversionInt(s, cstate.connectPacketCount); | ||
break; | ||
case game::CA_CHALLENGING: | ||
s = game::UI_SafeTranslateString("EXE_AWAITINGCHALLENGE"); | ||
s = game::UI_ReplaceConversionInt(s, cstate.connectPacketCount); | ||
break; | ||
case game::CA_CONNECTED: | ||
s = game::UI_SafeTranslateString("EXE_AWAITINGGAMESTATE"); | ||
break; | ||
case game::CA_SENDINGSTATS: | ||
s = game::UI_SafeTranslateString("EXE_UPLOADINGSTATS"); | ||
break; | ||
case game::CA_LOADING: | ||
case game::CA_PRIMED: | ||
s = game::UI_SafeTranslateString("EXE_AWAITINGHOST"); | ||
break; | ||
default: | ||
break; | ||
} | ||
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auto scale = 0.25f; | ||
auto* font = game::UI_GetFontHandle(placement, game::FONT_TYPE_TEXT_FONT, scale); | ||
auto width = game::UI_TextWidth(s, 0, font, scale); | ||
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game::UI_DrawText( | ||
placement, | ||
s, | ||
std::numeric_limits<int>::max(), | ||
font, | ||
(640.0f - (float)width) * 0.5f, | ||
420.0f, | ||
0, | ||
0, | ||
scale, | ||
game::colorWhite, | ||
game::FONT_STYLE_SHADOW); | ||
} | ||
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if (!CG_IsShowingProgress_FastFile() && *game::cl_serverLoadingMap && *game::g_waitingForServer) | ||
{ | ||
const char* s = nullptr; | ||
const char* dots = ""; | ||
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const auto val = (game::Sys_Milliseconds() / 500) & 3; | ||
switch (val) | ||
{ | ||
case 1: | ||
dots = "."; | ||
break; | ||
case 2: | ||
dots = ".."; | ||
break; | ||
case 3: | ||
dots = "..."; | ||
break; | ||
default: | ||
dots = ""; | ||
break; | ||
} | ||
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s = game::UI_SafeTranslateString("CGAME_WAITINGFORSERVERLOAD"); | ||
const char* sa = utils::string::va("%s%s", s, dots); | ||
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auto scale = 0.25f; | ||
auto* font = game::UI_GetFontHandle(placement, game::FONT_TYPE_TEXT_FONT, scale); | ||
auto width = game::UI_TextWidth(sa, 0, font, scale); | ||
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game::UI_DrawText( | ||
placement, | ||
sa, | ||
std::numeric_limits<int>::max(), | ||
font, | ||
(640.0f - (float)width) * 0.5f, | ||
400.0f, | ||
0, | ||
0, | ||
scale, | ||
game::colorWhite, | ||
game::FONT_STYLE_SHADOW); | ||
} | ||
} | ||
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void UI_DrawLoadScreenMaterial() | ||
{ | ||
auto* mapname = game::Dvar_FindVar("ui_mapname")->current.string; | ||
auto* loadscreen_name = utils::string::va("loadscreen_%s", mapname); | ||
auto* material = game::Material_RegisterHandle(loadscreen_name); | ||
if (!material || game::DB_IsXAssetDefault(game::ASSET_TYPE_MATERIAL, loadscreen_name)) | ||
{ | ||
return; | ||
} | ||
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const auto* placement = game::ScrPlace_GetActivePlacement(); | ||
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game::R_AddCmdDrawStretchPic(0.0f, 0.0f, placement->realViewportSize[0], placement->realViewportSize[1], 0.0f, 0.0f, 1.0f, 1.0f, (float*)game::colorWhite.get(), material, 0); | ||
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auto* vignette_name = "load_vignette"; | ||
auto* vignette = game::Material_RegisterHandle(vignette_name); | ||
if (vignette && !game::DB_IsXAssetDefault(game::ASSET_TYPE_MATERIAL, vignette_name)) | ||
{ | ||
static const game::vec4_t colorBlack{ 0.0f, 0.0f, 0.0f, 1.0f }; | ||
game::R_AddCmdDrawStretchPic(0.0f, 0.0f, placement->realViewportSize[0], placement->realViewportSize[1], 0.0f, 0.0f, 1.0f, 1.0f, (float*)&colorBlack, vignette, 0); | ||
} | ||
} | ||
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void UI_DrawLoadBarState() | ||
{ | ||
const auto* placement = game::ScrPlace_GetActivePlacement(); | ||
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static const game::vec4_t color{ 0.2f, 0.2f, 0.2f, 1.0f }; | ||
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game::UI_FillRect(placement, 192.0f, 430.0f, 256.0f, 2.0f, 0, 0, &color); | ||
game::UI_DrawLoadBar(placement, 192.0f, 430.0f, 256.0f, 2.0f, 0, 0, game::colorWhite, *game::whiteMaterial); | ||
} | ||
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void UI_DrawTempConnectScreen([[maybe_unused]] int localClientNum) | ||
{ | ||
UI_DrawLoadScreenMaterial(); | ||
UI_DrawLoadScreenInfo(); | ||
UI_DrawLoadBarState(); | ||
} | ||
} | ||
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class component final : public component_interface | ||
{ | ||
public: | ||
void post_unpack() override | ||
{ | ||
if (game::environment::is_dedi()) | ||
{ | ||
return; | ||
} | ||
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//utils::hook::jump(0x1409BC7D7, UI_DrawTempConnectScreen); | ||
utils::hook::call(0x1409BC84C, UI_DrawTempConnectScreen); | ||
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// Allows loading of _load fastfiles | ||
dvars::override::register_bool("frontEndUseLoadFastfiles", true, game::DVAR_FLAG_NONE); | ||
} | ||
}; | ||
} | ||
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REGISTER_COMPONENT(loadscreen::component) |
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