From 06c701e46554234405f64aa5ad3f97b1b95d82ee Mon Sep 17 00:00:00 2001 From: Austin Baccus Date: Sun, 10 Oct 2021 18:12:43 -0700 Subject: [PATCH] Map fixes. Reset button fixes. --- src/app/components/Dashboard.tsx | 25 +++++++++++++++---------- src/app/components/Map.js | 11 +++++++++++ 2 files changed, 26 insertions(+), 10 deletions(-) diff --git a/src/app/components/Dashboard.tsx b/src/app/components/Dashboard.tsx index ce83fa8..5b27ca6 100644 --- a/src/app/components/Dashboard.tsx +++ b/src/app/components/Dashboard.tsx @@ -4,7 +4,7 @@ import { createTheme } from '@material-ui/core/styles'; import { ipcRenderer } from "electron"; import CSS from 'csstype'; import Button from 'react-bootstrap/Button'; -import { MDBBtn, +import { MDBModal, MDBModalDialog, MDBModalContent, @@ -74,12 +74,6 @@ const mainHudBottomStyle: CSS.Properties = { borderRadius: '5px', marginTop: '60px', } -const dataRowStyle = { - height: '25%', - textAlign: 'left', - margin: '-2px 0px 0px 30px', - fontFamily: 'Roboto' -} const dataValueStyle = { color: '#C54242', fontSize: '24px' @@ -231,11 +225,17 @@ export const Dashboard = () => { dataCount = dataCount + 1 // update map + // only update the map every 10 ticks to avoid running into performance issues if (dataCount % 10 == 0) { let c = lapCoords c.push([message.PositionX, -message.PositionZ]) setLapCoords(c) - if (c.length > 100) { + // If the map path is more than 6500 segments long, then start deleting the oldest segment every time you add a new segment. + // This prevents the app from running into performance issues because of the map path becoming too long. + // 6500 is a guesstimated value. It was chosen after testing the number of segments required for + // one of FM7's slowest cars, the Toyota Arctic Truck, to draw a complete path around the Nurburgring Nordschleife + GP circuit. + // The number required is roughly 6500 segments. + if (c.length > 6500) { c.shift() } } @@ -248,6 +248,9 @@ export const Dashboard = () => { let x2 = previousCoords[0] let y2 = previousCoords[1] let z2 = previousCoords[2] + // do not use the game's calculation of distance travelled. if you do, the player + // can simply go backwardss during a race and the games' distance travelled number will actually decrease + // this would, of course, throw off the MPG calculation let distance = Math.sqrt(Math.pow(x2-x1, 2) + Math.pow(y2-y1, 2) + Math.pow(z2-z1, 2)) previousCoords[0] = message.PositionX @@ -261,7 +264,7 @@ export const Dashboard = () => { let fuelUsed = previousFuel - message.Fuel // convert to gallons - fuelUsed = fuelUsed * 13 // 13 gallons is the typical sized fuel tank for a car + fuelUsed = fuelUsed * 13 // 13 gallons is the typical sized fuel tank for a car. Forza doesn't tell you how many gallons their cars have. setMpg((distance/fuelUsed).toFixed(0)) } @@ -351,7 +354,8 @@ export const Dashboard = () => { setFuelPerLap('N/A') setMpg('0') setPreviousCoords([0,0,0]) - setPreviousFuel(1); + setPreviousFuel(1) + lapCoords.length = 0 }}> Reset @@ -484,6 +488,7 @@ export const Dashboard = () => { X={data ? data.PositionX.toFixed(0) : 0} Y={data ? data.PositionY.toFixed(0) : 0} Z={data ? data.PositionZ.toFixed(0) : 0} + RaceTime={data ? data.CurrentRaceTime : 0} /> diff --git a/src/app/components/Map.js b/src/app/components/Map.js index 5fb8859..c8669ad 100644 --- a/src/app/components/Map.js +++ b/src/app/components/Map.js @@ -97,6 +97,17 @@ function Map(props) { let widthToHeightRatio = (maxX-minX) / (maxZ-minZ) setSmush(widthToHeightRatio > 1 ? Math.min(168,widthToHeightRatio*20) : 0) } + // Reset the map boundaries and variables if a new race has just started + // If the race time is 0 we can assume the user has just started a new race + if (props.RaceTime === 0) { + setMinX(0) + setMaxX(0) + setMinZ(0) + setMaxZ(0) + setMapDimensions([13.44,10.00]) + setMapOffset([-1,-1]) + setSmush(0) + } }, [props]) // this doesn't work (it's supposed to place the prev lap path on the map every time a new lap is started)